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Tema: Wargaming - World of Tanks, Warplanes & Battleships  (Pročitano 172360 puta)
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Kakva je razlika između Alphe i Bete?  Smile

U Alfi se testiraju glavne komponente gameplay-a sa (nekad neoptimizovanom) grafikom, sa tim da je 50-80% ostalog sadržaja nije implementirano ili nije funkcionalno.

U Beti se se testira cela igra, sa svim pratećim elementima, gde se ispravljaju bagovi, usavršava se balans multiplejera (u ovom slučaju avioni i njihove komponente - da ne bude neki overpowered avion), testira sve i svašta, posmatraju se beta testeri kako igraju (npr. ako beta testeri provale neki glitch, ovi to ispravljaju, da li sve funkcioniše itd... )


Inače, jedna sugestija za moderatore: može li da se preimenuje tema u npr. "Wargaming - World of Tanks, Warplanes & Battleships", pošto sve tri igre potiču od istog developera, a i planiraju da igre budu donekle spojene. Osim toga, malo mi je čudno da ulazim u temu sa naslovom koja sugeriše bitke sa tenkovima, a diskutuje se o dvokrilnim letećim napastima.  Smile Smile
« Poslednja izmena: 26. Feb 2012, 21:49:35 od Utopia »
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Evo liste izmena za 7.2 verziju.  Smile
Nazalost, na engleskom je i dugacko, a mrzelo me da prevodim...  Smile

Preliminary list of changes of v7.2 changes as compared with v7.1:

Content

    Added 22 crew skills and perks (their details can be found in Personal File of a crew member). You can read more about them here.
    Added a new line of American TD with turning turrets: M8A1, T49, M18, T25-2, T28 prototype.
    American tank Т34 becomes a premium tank and is removed from the American tech tree. M103 replaces T34 as a tier 9 American heavy tank.
    American tank Т30 is moved to tier 9 American TD line of tanks with turning turrets. T110E5 replaces T30 as a tier 10 American heavy tank.
    Added two new maps Province (Italia style map) and Live Oaks (first American map).
    Added new camouflage patterns for tanks of all nations.
    Added two French premium vehicles for testing: tier 2 SPG 10.5сm leFH18 B2 and tier 3 TD  FCM 36 Pak 40. During the test, the vehicles will be available only to supertesters.
    Added displaying clan logos on tanks. Clan commander can set a logo to be shown on the clan tanks.
    Added display of top experience earned on a tank (so-called “qualification badges”).
    Added in-garage tutorials for newcomers (available only for new accounts, i.e. for players who enter the game for the first time).
    Added name ‘Ilya’ for Soviet crews.

Tank Models

    Fixed or reworked visual models of IS, IS-7, T34, Panther II, А-20, Т-127, IS-3, ISU-152, AMX 40, B1, M3 Stuart, VK 1602, AMX 13 90, JagdTiger, JagdPanther.
    Following tanks resized according to historical dimensions: IS-3, IS-4, IS-7, ISU-152, Object 704, S-51.
    Fixed or reworked destruction models of the following tanks:
        Soviet: IS, IS-3, IS-4, IS-7, Object 704, Т-50-2, SU-5, Т-26, SU-100, KV-1S, SU-85, А-32, BT-2.
        German: VK 3601H, Hetzer, Pz V Panther, Grille, Marder II, PanzerJager I, Tiger P, Pz IV, Pz 38NA, Pz V/IV, StuG III, Pz II Luchs, VK3001H, VK 4502A, Pz VI Tiger, Pz 38H735(f).
        American: M3 Stuart, M3 Lee, T20, M4A2E4.
        French: B1.

Game mechanics

    Reworked algorithm of balancing tanks in teams in random battles. Implemented break of long series (more than 3 battles) of getting into battles with maximal tier for a tank.
    Profitability, cost in credits, cost of upgrading, cost of repair, cost of modules and cost of modules upgrading are revised for most tanks.
    Spaced armor reduced shell damage according to their thickness and position (in 7.1 they just moved the shell explosion point farther and did not reduce damage).
    Armor absorption (blocking) of shell damage reduced by 20%.
    All crew skills, trained prior to 7.2, and all experience spent on the training is given to crew members as “free”. You can use free experience to learn both old and new skills.
    Added opportunity of “skill reset” available for gold (100% experience saved), credits (90% experience saved) and for free (80% experience saved).
    Parameters of all vehicles are renormed (reduced) to fit 100% crew, without notice of attributes accelerating crew skills (Commander skills, consumables, and etc.). Actual in-game parameters of tanks remain the same.
    Changed format of replay recording. Replays from version 7.1 update won’t be reproduced in version 7.2.
    Rebalanced parameters of French vehicles, introduced with 7.1.
    Front armor of the top turret for the Т-50-2 reduced from 60 to 45 mm.
    Operating range of FuG37 radio changed to 290 m (was 360 m).
    Equipment module of KV-220 “Heavy gun ramming device” is changed to “Medium gun ramming device”.
    Implemented mechanism of configuring the gun elevation angle for the front and back (deployed) turret position.
    Changed elevation angles for the following guns of French tanks:
        AMX 12t: from 4 to 12 angle degrees upgrade.
        AMX 13 75: from 6 to 9 angle degrees upgrade and from 8 to 6 angle degrees down-grade.
        AMX 13 90: from 8 to 9 angle degrees upgrade and from 9 to 6 angle degrees down-grade.
        Bat Chatillon 25t: from 9 to 6 angle degrees down-grade.
        B1: from 18 to 10 angle degrees down-grade.
        AMX 50 120: from 7 to 6 angle degrees down-grade.
        AMX 50B: from 8 to 6 angle degrees down-grade.
    One module repair or a crew member curing is now available in one-click procedure, with no need to select a module or a crew member.
    Distance to a gun marker is always displayed in a howitzer’s reticle.
    Changed the flag color on bases. Now the flag color will be always green for allied base and red for the enemy base;
    Added cooldown for  sending the fast messages with buttons ‘F4’ (‘Follow me!’) and ‘F7’ (Help!), if they were used frequently;
    Added the display of information about enemy Team Kill for ‘Fog of War’ feature in Clan Wars;
    “Non-Demountable” equipment is renamed to “Complex”.

Graphics

    Reworked some effect of hitting the ground with a shell.
    Improved effects of fire on the vehicles.
    Improved ‘wave’ effects while vehicle moves in water.
    Reworked special effects for shells hitting snow and sand.
    Added different levels of graphics, based on the distance, for some special effects.
    Added birds for some old maps.

Interface

    Added platoon markers and clan tags to “wide” team view mode.
    In-battle team list background is made more transparent.
    Team list width in “wide” view mode matches the longest nickname on the list (team list width used to remain maximal).
    Added animation to changing from “wide” to “narrow” team lists appearing at a battle start.
    Added new display of teams in battle list: [Frags scored] [Vehicle name] [Tank icon].
    When you press “TAB”, a “wide” team view mode is displayed instead of a team list table.
    Button “Research”, available for an elite tank, renamed to “Transfer”. In the displayed window you can convert current tank’s earned experience to free experience.
    Changed premium account purchase window design.
    Reworked the design of “tank band” in garage. Changed filter buttons of tanks display in the “band”.
    Added extended pop-up hints for tanks in the “band”.
    Added an option of moving all the crew in the tank to the barracks in the context menu.
    Added language icon to the login window.
    Added extended tank marker adjustment in main and extended modes (at pressing “Alt” key).
    Added extended adjustment of reticle in sniper mode.
    Added indicator of shells remaining in rotating drum (cassette/cartridge) to reticle.
    Produced small changes to the reticle adjustment.
    Buttons of equipment “mount/demount” are moved to the equipment item slots.
    Attached text and voice messages for enemy detection, enemy damage at “detection, and enemy destruction at “detection”.
    Removed the display of unnecessary messages and tank markers in the mode with turned-off  userinterface (key ‘V’ per default) .
    Added ‘Help’ button in the battle menu, which will show the help page with controls after pressing.
    Fixed some points of in-battle help page (button ‘F1’ per default).
    Renamed ‘Statistics’ garage menu tab to ‘Achievements’.
    Reworked the minimap frame.
    Increased the place for text messages over Minimap to avoid the display of them with players nicknames in 3 and more lines.
    Changed the format of message about battle results during Specials (for example, after receiving the x5 XP).

Fixes

    Fixed incorrect display of ISU-152 armor parameters in interface.
    Fixed discrepancy of sound for 75mm SA32 gun of AMX 40.
    Fixed shooting effects of guns of several tanks.
    Fixed partial tank non-penetration at gun hit after spaced armor penetration (gun mask or gun armor).
    Fixed “detection” of a tank in a destroyed tank’s after-battle statistics window.
    Reworked colours and geometry of several German camouflages for a better conformity to actual historical camouflages.
    Fixed ‘twitching’ during the battle replay.
    Fixed mistiming of the reticle , when the replay is on ‘Paused’.
    Fixed the message, when removing equipment for gold.
    Fixed the  work of ‘Postmortem mode’ post-effect on Low Quality setting of graphics.
    Fixed the activation of Camouflage net and Binocular Telescope icons before and after the battle.
    Fixed collisions of tanks with buildings and some other objects.
    Fixed the error of the standard ammunition load  during the purchase and with the tick enabled in the checkbox for the vehicles with the auto-loader device.
    Fixed the display of the message for recruiting new crew members.
    Fixed the not matching of the sum of battles played on all vehicles and the common result in the ‘Battle’ tabs, if player participated in non-finished battles (for example, battles, which were interrupted by the unscheduled server maintenance).
    Fixed small interface errors in the camouflages window.
    Fixed the error of the text display ‘Last battle’ with the year 1970 in the player profile, if he has no battles played.
    Fixed the description of ‘Sharpshooter’, ‘Master Gunner’, ‘Confederate’, ‘Reaper’, ‘Invader’, ‘Kamikaze’, ‘Survivor’, ‘Invincible’ achievements.
    Fixed the description of Billotte’s Medal and Burda’s Medal.
    Fixed errors in text message for some actions with equipment.
    Tuned the volume for the destruction sound of some objects.
    Removed the de-tracking sound reproduction while switching on the de-tracked vehicle in ‘Postmortem Mode’.
    Fixed rare issue with incorrect display (moved horizontally and vertically) of vehicle on long distance.
    Fixed some errors in dynamic shadows algorithm.

Izvor
_______________________________________________________________________________________

Tank Parameters Renorming

One of the points of 7.2 preliminary changes states: “Parameters of all tanks are renormed”. But what does it really mean?

The tanks parameters renorming will affect all in-game vehicles.

Experienced players ask sometimes, why a discrepancy between the tank characteristics and the in-game operation occurs, when the tank specificities give the firing rate of 10 shots per minute, whereas in battle it can shoot 9 shells only.

The discrepancy arises from the fact that in the actual game version 7.1.1 the parameters and characteristics for the vehicles are adjusted for crew with skills researched at 133%, i.e. 100% skills level plus additional bonuses provided with equipment and modules. But with the 7.2 update the situation will change.

With the update, this coefficient will be removed, which will ease the process of points counting.

Thus, tank parameters will be set according to 100% trained crew with no regard to bonuses. In other words, if a loader is 100% trained, the tank will have firing rate stated in characteristics, and if you mount equipment or modules on the vehicle, the firing rate will increase.

Please note that the tank parameters renorming will not affect the game mechanics.

Qualification Badges


The upcoming update 7.2 will implement special qualification badges, which will be granted to a player in case he/she earns a certain amount of experience in battle.

Qualification badges resemble real qualification badges, which were given to tankees for professionalism and combat skills.

Historically, tank or SPG driver’s qualification badge was awarded to generals, officers, sergeants, or soldiers of armored troops; they were established by the USSR Defense Minister’s order on April 6, 1954. Four degrees of badges were introduced then: Master Driver and Class I, Class II, and Class III Driver. Along with badges, a person received a certificate, confirming specialist’s class. Officers purchased badges with real money, whereas military conscripts gained them for free.

In July 1954, qualification badges were established for non-commissioned and private corps of all branches of troops. Since then, classified driver badges were credited only to officers.

In 1961, due to the fact that qualification badges were established for officers of all branches of troops, qualification badges for SPG and tank drivers were discontinued.

In game, you will receive a qualification badge for earning a certain amount of experience. Thus, it’s a kind of a record, which can be reached in a random battle. A qualification badge will be granted after earning more experience than other players in battle. The reward will be granted right after the battle end. A vehicle’s 7-day battle statistics will be used for qualification tracking.

Please note that the name and features may be subject to change during the development process of the 7.2. release.

    If your amount of experience received in battle overcomes an average result of 50% of top players riding this tank within last seven days, then you gain the Class III badge.
    If you remount of experience overcomes average result of 20% of top players riding same vehicle within 7 days, then you get the Class II badge.
    If your amount of experience earned in battle overcomes average result of 5% of top players riding same vehicle within 7 days, you get the Class I badge.
    If you get into 1% of top players (i.e. you established the best result of experience within 7 days), then you will achieve the Master Driver badge.

Experience will be counted without premium account or multiplied coefficient effect.

Qualification badges will not be taken back or decreased. If next time you play worse, the qualification badges will not be affected. If you receive Master Driver badge, then no other badges will be given to the specified vehicle. A vehicle only have the higher badge it obtained. Qualification badges will not be credited for experience received prior to 7.2 update release.

Example: Within the last 7 days, average experience received by 5% of top players riding BT-7 comprised 600 experience points. If you receive 610 exp. points on BT-7 in battle, you will be given Class I qualification badge. If you receive 750 experience points, having premium account which adds 50% experience more, then your actual amount of experience comprises 500 exp. points, and you will not achieve Class I badge.


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Potrosih sate i sate na tu igru jbte......evo sad se smorio...imam sve tenkove  Smile
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This is where we hold them!This is where we fight!! This is where they die !! King Leonidas
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Citat
.imam sve tenkove

Malo, malo, pa ubace nove tenkove. Smiley


I mene je smorilo neko vreme... mesec dana nisam ni pogledao igru... onda udjem da odigram jednu partiju, kao, davno nisam igrao... pa odigram jos jednu partiju, pa jos jednu... onda pocnem da govorim za svaku sledecu "ajde, ovo je poslednja partija..." i tako nedelju dana.  Smile
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Ja odigram malo cw i to je to...imam skoro sve tenkove, arty ne grindam niti cu  Smile
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"Narod je glup, a sad se buni zato što je glup. Pa ne možeš i biti glup i bunit' se što si glup."
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Ja odigram malo cw i to je to...imam skoro sve tenkove, arty ne grindam niti cu  Smile

cekaj istrazio si skoro celo tehnolosko stablo svih nacija osim artija?
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Ja odigram malo cw i to je to...imam skoro sve tenkove, arty ne grindam niti cu  Smile

Ja imam GW Type E.....S-51 ..i M41 ...takodje ne grindam.....ali iskreno kad zapalim cigaru zavalim se...jedino arty mogu da igram  Smile
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Ja artiljeriju ne koristim uopste... smara Smile
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Ja artiljeriju ne koristim uopste... smara Smile

Kad si botina  Smile Smile
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Ma ne igram kako god okrenes...mada kada izadje ovaj t110E5 igracu malko cesce..
Inace bacicu sliku, malko kasnije poklona koji nam je poslao WG u znak zahvalnosti za ucestvovanje u Alpha testu na avionima  Smile
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