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METAL GEAR SOLID 4
utorak, 03 oktobar 2006


Stigli su novi screenshotovi iz igre Metal Gear Solid 4: Guns of the Patriots. Hideo Kojima je i ovoga puta autor koji stvara jedinstveno igracko iskustvo za PlayStation 3 konzolu.

Metal Gear Solid 4: Guns of the Patriots ce biti dovršena do cetvrtog kvartala 2007. godine.

Izvor: Exxtreme3d
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ARCANE LEGIONS: A RISING SHADOW
utorak, 03 oktobar 2006


Slitherine su objavili prve zvanicne screenshotove iz igre Arcane Legions: A Rising Shadow, predstojeceg RTS/RPG naslova ( donedavno poznato kao Arena Warriors ).

Arcane Legions is a role-playing strategy game set in a rich fantasy world, developed for PC and console platforms. The game is a unique blend of traditional RPG and RTS genres, where players can recruit, equip and train huge armies to fight in real time in epic 3D battles. The player chooses varied missions and quests from a story driven campaign, developing their fledgling army into an elite fighting force strong enough to defeat the evil threatening their world. The training, equipment and appearance of individual units can be customized by the player, allowing them to craft their own army.

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PLAYSTATION 3 HARDWARE
utorak, 03 oktobar 2006


Ekipa iz nezvanicnog PlayStation magazina PSM uspeli su da dobiju jedan primerak nove konzole PlayStation 3, finalne retail premium verzije.
Opširnije.

Najbitnije stavke su:
1) It's quiet like a sleeping baby. A barely audible hum. With the TV on you simply can't hear it at all.
2) It's heavy like a planet. No, really. It's impossible to pick up with one hand.
3) It's shiny like a mirror. In fact, it's impossible to take a photograph of it without the flash spanging every picture into a starburst mess. And therefore it's massively prone to fingerprintage too, with the tiny amount of dust in the office magically attaching itself to its surface in seconds.
4) The PS3 joypad is very light and the tilt system is very responsive. We like.
5) The start up is amazingly fast. And game load times were faster than expected. In fact, PS3 does both at about the same speed of PSP. ie, Long load times due to the massive Blu-ray disc? Nope. Simply not an issue.
6) Andy's fingers kept sliding off the shoulder buttons. But that's because his fingers are slippery.
Tu je i snimak start-up sekvence.

Izvor: Exxtreme3d
« Poslednja izmena: 03. Okt 2006, 21:36:07 od litricind »
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EA preuzeo i DICE
03 oktobar 2006


Pregovori koji traju već dve godine između Electronic Arts-a i DICE-a, razvojnog tima koji stoji iza Battlefield franšize su konačno privedene kraju. Dve kompanije su još u martu došle do dogovora, a od danas je DICE zvanično u vlasništvu EA. "Ovo je izvanredan korak unapred za nas, jer ćemo moći i dalje da pravimo nove igre i franšize. Sa EA sarađujemo u poslednjih pet godina, tako da je ovo bio logičan nastavak za nas."- izjavio je vlasnik DICE-a Patrick Soderlund.

Izvor: Pc Igre
Autor: Crossover
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HALO WARS INFO
sreda, 04 oktobar 2006


Bruce Shelley u svom blogu na sajtu tima Ensemble govori o predstojecoj real time strategiji Halo Wars, Xbox360 ekskluzivi baziranoj na poznatom FPS serijalu Halo.

Halo Wars has been proceeding for months under the code name Phoenix. We have been working with the Bungie team closely to be sure that the vision for Halo Wars syncs up with their games and story. Our goal is to develop a full RTS game specifically for the X-360. We think X-360 gamers are ready for the RTS experience and the MGS leadership believes a quality RTS can expand the platform community. Our team specifically sees this as a cool challenge to take advantage of the technology, do something different, and open up a new genre to the platform.
The Halo Wars team is the fastest growing at ES right now. Much of The WarChiefs team is rolling over to it and many of our new employees are also joining. The team is being led by veteran ES producer Chris Rippy and Lead Programmer Angelo Laudon. Both have been with ES from the start, nearly 12 years ago. Angelo was Lead Programmer on Age I and Age II. The Art Lead is Mathew Goldman, an industry veteran with many titles to his credit from years at Bioware. Lead Designer is Graeme Devine, another industry veteran with 20+ years experience. We think the project is in great hands.

This game has a long way to go before being published and we won't be getting into too many specifics about it for a while. But it is being played every day now and we are feeling very good about where it is and where it is going.

Izvor: Exxtreme3d
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Far Cry Patch v1.4
04 oktobar 2006


Izašao je novi patch za Crytek-ov megapopularni FPS, sa kojim je igra dostigla verziju 1.4. Patch donosi samo izmene za multiplayer, a bitnije izmene su remake-ovi assault mapa i podrška za gamepad-e. Detaljan changelog pročitajte u nastavku teksta, a patch se može skinuti sa sledećih linkova:

Full patch (za bilo koju verziju igre, 180MB)
Incremental patch (za verziju 1.33, 130MB)

Patch 1.4 change log

This patch supports 32 bit only.


General changes

* Added remakes of assault maps (Project FiXit)
* Closed several security holes
* Joypad support has been added
* Several console commands have been deactivated and are only available in DEVMODE


Multiplayer General changes

* Added automatic kicking of team killers for violating default limit (integrated with Punkbuster)
* Added broadcast and spawn message capability
* Added center red dot to the scope of the sniper rifle
* Added command which allows the gameplay to start at a specific flag for training
* Added first person spectator view. It is considered beta and will not be officially supported
* Added GUI buttons for players to easily vote
* Added GUI voting panel to initiate votes for map changes and kicking players
* Added ingame server administrator panel for real time GUI admin capability
* Added ingame text flood kicking (integrated with Punkbuster)
* Added IP and server name to scoreboard
* Added Join server by IP function
* Added option to disable voting
* Added option to remove enemy nametags from cross-hair
* Added team kill punish and forgive system
* Fixed "CD Key In Use" issue with automatic server kick
* Fixed binocular/sniper rifle bug
* Fixed bug in mp_airstrip which lead to a server crash
* Fixed bug where players were missing their scoreboard (getting refreshed automatically now)
* Fixed gameplay issues on mp_jungle
* Fixed grenade bug
* Fixed scoreboard so that it now properly shows ping
* Increased amount of damage inflatable boat can take
* Server browser list updated for easy navigation. Many filters and a favourite server section added


Multiplayer Gameplay changes

* Added MP5 and Shocker to Assault game mode
* Added occlusive damage to vehicle explosions (player cannot die due to an explosion while behind a solid object any more)
* Fall damage reduced
* General weapons balancing
* Health and armor adjusted amongst the classes to give the Grunt the most, Engineer medium and Sniper least.
* New OICW grenade launcher interface
* New RL fire mode
* Server and client optimizations for smoother gameplay
* Stamina increased 50%
* Sticky bombs replaced with "Beta" C4
* Wrench now has melee capability


Documentation

* Features Manual for FarCry(tm) Patch 1.4 (A detailed description about the newly added features)
* Server Command Table (Lists all the new commands available for FarCry(tm) multiplayer with explanations)
* Project Fixit (A detailed explanation of changes to the stock assault maps)


Special Thanks fly out to all test teams, especially [00] Die Doppelnullen, [22nd SAS], -=UBW=-, W]M[D and Sÿ /)

Izvor: Pc Igre
Autor: Crossover
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DA LI CE INTEL KUPITI NVIDIA?
četvrtak, 05 oktobar 2006
   
Akcije Nvidia Corp. skocile su 8 procenata tokom srede zbog spekulacija da ce Intel Corp. preuzeti ovog proizvodaca grafickih cipova.

Yahoo News prenose delic atmosfere oko ovog moguceg istorijskog poteza hardverskih giganata. U AMD+ATI stilu.

Izvor: Exxtreme3d

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TO JE TAJ RAD
četvrtak, 05 oktobar 2006

The Register javljaju da je vrlo moguce da ce nova GeForce 8800 pored unifikovanih shadera raditi i fizicke kalkulacije slicno AGEIA hardverskoj fizickoj akceleraciji.

G80 is expected to be Nvidia's first GPU with a unified shader architecture - each processing unit can handle either pixel colour or geometry data, depending on the needs of the application. The shaders are clocked independently, running at 1350MHz, the report claims, on the 8800 GTX, which has 128 of them. The GeForce 8800 GTS has 96 shaders, clocked to 1200MHz, it's said. The rest of the core runs at 500MHz, the memory at 900MHz. The board's likely to contain 640MB of GDDR 3 connected over a 320-bit bus yielding 64GBps of bandwidth. Unsurprisingly, the GTX and GTS are expected to be HDCP compliant and sport dual-slot cooling set-ups.
More interesting is the rumoured but as yet unconfirmed Quantum Effects engine, which appears to be Nvidia's pitch for physics processing. Quantum Effects essentially leverages the G80 shaders' processing power for physics calculations, much as PureVideo uses today and tomorrow's GPU shaders for video processing.

Izvor: Exxtreme3d

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HOMM 5: HAMMERS OF FATE
četvrtak, 05 oktobar 2006


Ubisoft su objavili gomilu novih screenshotova iz igre Heroes of Might and Magic V: Hammers of Fate. U pitanju je naravno ekspanzija popularne fantazijske turn-based strategije za PC.

Na fatinom čekiću i ovog puta radi Ruski razvojni tim Nival Interactive.

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The Lord of the Rings: Battle for Middle-Earth II Patch v1.06


Igra Lord of the Rings: Battle for Middle-earth II dobija svoje novo osveženje, patch v1.06, koji je vezan za Englesku i sve Evropske verzije igre. Novi patch ove popularne fantazijske strategije u realnom vremenu donosi ispravke problema koji su se javljali oko laga, kvareći užitak igre.

Izvor: Pc Igre
Autor: Danijel
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