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JADE EMPIRE PREVIEW
petak, 27 oktobar 2006


Gamespot, GameSpy, PC.IGN su odradili preview igre Jade Empire. Ovaj RPG naslov firme BioWare stiže tokom Januara 2007.

The PC version will offer better lighting, much better particle effects for smoke and fire, higher-resolution graphics up to 1600x1200, and more-detailed textures. The PC version will also offer better loading times for most PCs, which will be especially helpful in such areas as the game's arena, where you are pitted against successive opponents that have to be loaded each time. You'll also be able to control the game by using a traditional mouse-and-keyboard setup and by using hotkeys to quickly switch to the game's many different fighting styles, which offer varying degrees of offense, defense, speed, and power.
The extra content in the PC version will include a new weapon (a new type of sword) and a new playable character, Monk Zeng (who was available only in the Xbox limited-edition version of the game). It'll also offer two new fighting styles: the sumo-wrestling-inspired iron palm, which uses heavy palm strikes, and the swift viper style, which lets your character deliver rapid sequences of punches that somehow poison your foes. Viper style is a sinister fighting style that your character will learn only if he or she follows the "closed fist" fighting philosophy, the game's equivalent of "evil" and counterpart to the "good" philosophy of "open palm." And in keeping with Jade Empire's themes of mysticism and supernatural summoning, the PC version of the game will also include a new high-level power--transforming briefly into the squat, ugly, but extremely powerful "rhino demon" form. This new form will join the other shapes into which your character can change from the Xbox version, which all remain intact.

The PC version's gameplay enhancements will include smarter enemies that offer more of a challenge. Clarke said, "Enemies will dodge and take cover more often," and the designer suggested that thanks to the PC's increased processing power, the game will be able to throw more enemies at you onscreen at any given time. This new challenge will be best represented in the new "jade master" difficulty level, which will appear only in the PC version. Jade master difficulty will be much tougher than any of the game's other modes and exists partially for players who want to make the most of their highest level abilities. Clarke explained that the jade master mode will let you import characters you've used to complete the game before, so you'll be able to run through the game with a much stronger character in much tougher conditions.

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SPLINTER CELL DOUBLE AGENT
petak, 27 oktobar 2006


Ubisoft su objavili da je krenulo štampanje primeraka igre Splinter Cell Double Agent, najnovijeg nastavka poznatog serijala igara baziranih na kreativnom radu autora Toma Clancyja.

Splinter Cell Double Agent stiže u prodaju od 9. Novembra 2006.

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FlatOut 2 patch v1.2


Izašao je i drugi po redu patch za ovu trkačku igru. Izmene uglavnom obuhvataju on-line igranje, kao što je rušenje igre u raznim situacijama. Detaljnu listu izmena pročitajte u nastavku, a patch, koji se može primeniti na bilo koju verziju igre i koji sadrži i prethodni patch, možete naći ovde (12MB).

 

 


- Fixed problem in detecting the available bandwidth that causes major lag

- Fixed hang when the user selects ready at the same time as the host changes game options

- Fixed a crash ingame that can happen in certain cases when a player disconnects

- Fixed crash in lobby, or loss of controls in the car selection screen

- Fixed a problem joining when the user is behind a NAT device

- Fixed French and German translations of "chat"

- Fixed overlapping texts in the voice settings dialog

- Improved voice quality due to reduced lag

- Speeded up joining when behind a NAT device

- Added 5:4 aspect ratio

- Fixed the -exportstats commandline option 

Izvor: Pc Igre
Autor: Crossover
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FIFA 07 patch
Velicina: 6 MB


I ova simulacija fudbala je dobila prvi patch. Osim ispravljanja sitnijih bug-ova, patch dodaje 257 novih igrača, a istovremeno i menja 13 drugih igrača i njihove dreseve i pozicije.Detaljna lista izmena se nalazi u nastavku teksta.

 

==========================================================
PATCH FIXES
==========================================================
1. Reduced accuracy of goalkeeper's lobbed passes and through balls.
2. Updated squad database:
- Added 257 new players
- Edited 13 players
- Updated approx. 2500 lineups, jersey numbers and positions
- Updated captain, kick takers and formation data for 51 teams
3. Fixed crash bug dealing with uploading a crest for your EASO Club.
4. Fixed crash bug dealing with goalkeeper backing into goal post while
using pace control.

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Autor: Crossover
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Najavljen Rogue Warrior
27 oktobar 2006


Bethesda Softworks se zvanično udružio sa Zombies Studios-om, a igru na kojoj rade su nazvali Rogue Warrior. Radi se o taktičkom FPS-u, a bazirana se na knjigama Richard Marcinko-a, bivšeg pripadnika Navy SEAL-a. Igra će koristiti Unreal 3-ovu streaming tehnologiju, koja će omogućiti jedno veliko i kontinualno bojno polje. Igrači će moći da biraju kako će rešavati svoje zadatke, prilagođavajući se okolini. Pored masivne singleplayer kampanje, tu će biti i multiplayer sa 10 modova igranja. Igra je najavljena za jesen sledeće godine.

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Autor: Crossover
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Gothic 3 patch 1.08


Piranha Bytes je izbacila još jedan patch za igru Gothic 3, nastavak popularnog Gothic serijala. Ovaj patch podiže Evropsku verziju igre na 1.08, i donosi dosta promena, počevši od tweak-ova pa do mnogih bug
fix-eva. Patch je težak 59.5MB.kompletan changelog možete pogledati u nastavku teksta.

- Several crash bugs fixed
- Performance increased
- Combat AI for several monsters improved/simplified (e.g. boar)
- Lots of AI Fixes ( Murderer Reaction from party member fixed, AI comments improved)
- Sleeping NPC's AI reactions improved
- Camera Control: Inverting the X-axis is now saved
- Lensflare/Sun doesn't shine through mountains and buildings anymore
- Rhobar and Zuben are dead after defeating them
- Revolution mechanics improved
- Lester does now talk even when not sitting at the campfire
- Epilogue fixed
- "No mission success after 2 times "not enough gold" fixed
- Vak and Gonzales are now still there after a revolution
- There are now more weapons at traders and in chests
- Annoying NPCs from Faring arena removed
- Story and Missions in Al shedim improved. (Lester,Saturas,Wutras,etc...)
- Snorre's ancestor stone fixed
- All problems of Hogar and the southern Orcs fixed
- Ronar Trading fixed
- Less monsters/Orcs in Nordmar
- Vibald is now carrying explosive arrows
- Bogir dialog fixed
- Osmund dialog fixed
- Crossbow handling improved

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Autor: IceMan
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MEDAL OF HONOR: AIRBORNE
subota, 28 oktobar 2006


IGN su odradili preview predstojeceg nastavka serijala Medal of Honor, ovog puta sa podnaslovom Airborne. Ako je suditi po naslovu, ocekuje nas FPS naslov fokusiran na padobranske jedinice, naravno, i ovog puta u okruženju drugog svetskog rata.

Medal of Honor Airborne stiže tokom prvog kvartala 2007. za PC, Xbox, PS2, Xbox 360 i PS3.

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DIRECT X 10
subota, 28 oktobar 2006


Ekipa sa sajta FiringSquad podrobno su istražili i objasnili predstojeci Microsoft DirectX 10 API, standard buducnosti za PC gaming.

U okviru ovog članka je i intervju sa programerom Tim Sweeneyem iz tima Epic Games.

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Dungeon Siege II: Deluxe Edition izašao
28 oktobar 2006


Danas je 2K Games izjavio da je Dungeon Siege II: Deluxe Edition, specijalno izdanje igre Dungeon Siege II, izbačeno na tržište i da će se za par dana moći kupiti u Severnoj Americi, a tek tokom novembra u Evropi. Inače, Dungeon Siege II: Deluxe Edition sadrži originalni Dungeon Siege II, ekspanziju Broken World, wallpaper-e i “The Making of Dungeon Siege II” DVD. Press release koji je 2K Games poslao možete pogledati u nastavku teksta.

 

Company: 2K Games
New York, NY – October 26, 2006 – 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced Dungeon Siege II: Deluxe Edition for PC is available now. This special collector’s set includes full versions of the original Dungeon Siege II, Dungeon Siege II: Broken World expansion pack, and a number of collectible items including a fold-out map, concept art, character portraits, wallpapers, and “The Making of Dungeon Siege II” video.

Dungeon Siege II was developed by Gas Powered Games and named "RPG of the Year" by GameSpy and PC Gamer. The recently released Dungeon Siege II: Broken World expansion pack brought closure to the epic storyline. The popular and critically acclaimed Dungeon Siege action-RPG series offers role-playing fans all the excitement of exploring a lavish, next generation 3D world while keeping the gameplay focus on intense and challenging non-stop action.

Dungeon Siege II: Deluxe Edition, rated M for Mature, is available now in North America for PC for $39.99. Dungeon Siege II: Deluxe Edition will be available at European retail stores in early November. For more information on this title, visit www.2kgames.com.

About Gas Powered Games

Gas Powered Games is a leading interactive entertainment company and video game developer. Founded in 1998 by industry veteran Chris Taylor, Gas Powered Games (GPG) is the creator of the award-winning Dungeon Siege and Dungeon Siege II, named "RPG of the Year" by GameSpy and PC Gamer. GPG's current projects include Supreme Commander, a revolutionary real-time strategy game slated for release in early 2007, and several other unannounced projects. A theatrical release, In The Name of the King: A Dungeon SiegeTale, is currently in post-production with Brightlight Pictures and is scheduled to hit theaters this holiday season. Gas Powered Games is located in Redmond, WA. For more information, please visit www.gaspowered.com.

About Take-Two Interactive Software, Inc.

Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PlayStation® game console, PlayStation®2 and PLAYSTATION®3 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox® and Xbox 360™ video game and entertainment systems from Microsoft, Nintendo GameCube™, Nintendo DS™ and Game Boy® Advance. The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K and 2K Sports, and Global Star Software; and distributes software, hardware and accessories in North America through its Jack of All Games subsidiary. Take-Two also manufactures and markets video game accessories in Europe, North America and the Asia Pacific region through its Joytech subsidiary. The Company maintains sales and marketing offices in Cincinnati, New York, Toronto, Geneva, London, Paris, Munich, Madrid, Milan, Sydney, Breda (Netherlands), Auckland, Shanghai and Tokyo. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

All trademarks and copyrights contained herein are the property of their respective holders.

Safe Harbor Statement under the Private Securities Litigation Reform Act of 1995: This press release contains forward-looking statements made in reliance upon the safe harbor provisions of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws. Such forward-looking statements are based on the beliefs of our management as well as assumptions made by and information currently available to them. The Company has no obligation to update such forward-looking statements. Actual results may vary significantly from these forward-looking statements based on a variety of factors. These risks and uncertainties include the final conclusions of the Special Committee and the Board of Directors concerning matters related to the Company's stock option grants, including, but not limited to, the accuracy of the stated dates of option grants and whether all proper procedures were followed, the impact of any restatement of financial statements of the Company or other actions that may be taken or required as a result of such reviews; the timing of the completion of the Special Committee's investigation; and the possibility that the Special Committee's investigation or any governmental investigation may reveal issues that the Company does not currently realize exist. In addition, the investigation and possible conclusions of the Special Committee may require additional expenses to be recorded; may adversely affect the Company's ability to file required reports with the U.S. Securities and Exchange Commission ("SEC") on a timely basis, the Company's conclusions on the effectiveness of internal control over financial reporting and disclosure controls and procedures, and the Company's ability to meet the requirements of the NASDAQ Stock Market for continued listing of the Company's shares; and may result in claims and proceedings relating to such matters, including shareholder litigation and actions by the SEC and/or other governmental agencies and negative tax or other implications for the Company resulting from any accounting adjustments or other factors. Other important factors are described in the Company's Form 10-Q for the quarter ended April 30, 2006 in the section entitled "Risk Factors".

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Autor: IceMan
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GABE NEWELL
ponedeljak, 30 oktobar 2006


Kreator serijala Half Life, Gabe Newell dao je intervju za Next-Gen.Biz. Podcast ovog intervjua možete pogledati ovde. Gabe uglavnom govori o epizodicnom izdavanju igara i serijalu Half Life.

There's this nice idea that episodic content could work in the same way as a TV show like Lost, with cliffhangers that keep a viewers interest. But unlike TV you're not getting regular episodes every week, sometimes you're waiting months to see what happens next. How is this affecting the creative issues surrounding episodic games?
I do think that it'll be interesting to move to shorter and shorter cycle times, that there are products and stories and game mechanics that are best tried out shorter. We think that we're taking our first step, which is to move, you know, away from, a Half Life 2 style development cycle to an Episode 1 style development cycle.

I wish we had the bandwidth to try and do something where we're shipping every week. You know maybe somebody else can try that and we can all learn as an industry from that. But I would totally agree that as a consumer I would totally love it if my favorite games were giving me new content even faster.
Are you incrementally growing the Half Life franchise to the point of a Half Life 3 type level or is the idea of a traditional Half Life 3 on the drawing board?

I think we're just going to wait and see what our customers have to say. We actually want to get these three things. After Episode 1 I got about nine thousand emails from people who'd played through the game and there's a lot of thoughtful feedback on what they liked and what they didn't like and I think we'll be in a much better position to make decisions after we've gone through the three episodes as to what's next.

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