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CHAMPIONSHIP MANAGER 2007
utorak, 07 novembar 2006

Eidos su objavili da ce tokom prvog kvartala 2007. objaviti igru Championship Manager 2007 za Xbox 360, PlayStation 2 i PSP.

Na razvoju ove igre radio je britanski razvojni tim Gusto Games. Korisnici Xbox Live servisa moci ce da igraju protiv drugih igraca, na slican nacin ce PSP korisnici moci da igraju preko wireless konekcije.
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TITAN QUEST ESKPANZIJA
sreda, 08 novembar 2006


Praznicno izdanje PC Gamer magazina za 2006 donosi prve konkretne informacije o predstojecoj ekspanziji za hit hack'n'slash RPG Titan Quest.

Titan Quest: Immortal Throne stiže rano tokom 2007. i donosi:
Jedan novi "act" otprilike velicine acta Greece iz
originalnog TQ, što je nekih 10-15 sati gameplaya.
30 novih Questova.
20 novih monstruma
LvL cap je dignut na 75 nivo.
Jednu novu veštinu "Dream Mastery" sa 8 klasa.
Nove scrollove
Preko 250 jedinstvenih oružija i oklopa.

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DARK MESSIAH PATCH V1.1


UbiSoft Entertainment su objavili prvi patch za igru
Dark Messiah of Might & Magic koji podiže verziju ove igre na v1.1

Zakrpa je teška samo 21.6 megabajta i ispravlja dosta problema u single player modu.

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HOMM5: HAMMERS OF FATE
sreda, 08 novembar 2006


Pocela je štampa primeraka igre Heroes of Might and Magic V: Hammers of Fate, u prodavnice stiže tokom sledece nedelje.

Ova ekspanzija donosi:
Novu frakciju, nove misije, duži i doradjeni gameplay.

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Splinter Cell: Double Agent 1.01 Patch
Velicina: 24MB


Iako je igra Splinter Cell: Double Agent nedavno izašla, vredni ljudi iz Ubisofta su već izbacili patch koji podiže verziju igre na 1.01, i samim tim popravlja neke bug-ove. Ovaj patch donosi brže učitavanja nivoa, automatsko isključivanje HDR-a kada uključite AA i obratno.Takodje donosi poboljšanja što se tiče multiplayera, kao što su npr. ispravke mnogih problema sa diskonektovanjem sa servera bez ikakvih razloga.

Izvor: Pc Igre
Autor: IceMan & Wahad
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INSTINCT
četvrtak, 09 novembar 2006


Stigli su novi screenshotovi iz igre Instinct, u pitanju je predstojeci horor FPS naslov na kome radi razvojni tim Newtonic Studios. Rad na igri ce biti gotov do kraja 2006.

Instinct je story-driven FPS inspirisan stvarnim dogad ajima u planinskom regionu Severne Koreje i prati pricu eltine jedinice Americke vojske koja je "zaglavila" u tajnoj Korejskoj vojnoj instalaciji. Navodno, ovo se desilo tokom Septembra 2004. a eto i igre inspirisane ovim "herojskim poduhvatom".

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NVIDIA 680I: NAJBOLJI CORE 2 CHIPSET?
četvrtak, 09 novembar 2006

Da li je Nvidia konacno uspela da kreira kvalitetan chipset za Intel procesore? Otkrijte u ovom opisu njihovog novog chipseta 680i koji ce sigurno interesovati entuzijaste.

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HALO 3 MULTIPLAYER
četvrtak, 09 novembar 2006


Electronic Gaming Monthly su u svom Decembarskom izdanju objavili neke detalje o multiplayer delu igre Halo 3:

What's New: Punitive parts of the environment that kill players aren't new to Halo's multiplayer (lifts have squashed players in multiplayer in the past, and Terminal from Halo 2's Multiplayer Map Pack had a train that would send players to respawn as well), but there will be auto-firing gun turrets on this map when it's finished. These guns, when we finally see them online next year (pun unintended), will be an extension of the environment-that-kills mechanic; maybe there will be a way to get them to target you and then use their fire against other players?
The Shield Doors are hands-down the best truly " new" multiplayer aspect found in Snowbound. These relatively transparent doors don't open or close, but they serve as barriers between Snowbound's underground tunnels. You can see through them, but explosions and gunfire don't pass through the doors. When the now-famous beeping of "no shields" tick comes up in multiplayer, those near a tunnel taking gunfire may have a chance to duck through the Shield Door and get just enough of a reprieve for their shield to recharge.

The weapon sets have seen some new additions in addition to the resurrection, retooling and repurposing of one of Halo: Combat Evolved's most memorable weapons: the Assault Rifle. In the Halo 3 announcement teaser, Master Chief is very clearly carrying a weapon that looks very similar to the Assault Rifle in Halo. It is similar aesthetically, but that's about it.
The MA5B Assault Rifle in Halo: Combat Evolved had a 60-round clip, was fully automatic and ineffective at long-range shots (it could be, because the M6D Pistol was so great overpowered at that range). Only one of those three characteristics of the MA5B remain: it's still fully automatic.

With the MA5C Assault Rifle, the clip-size has been drastically reduced from 60 to 32, and as a trade-off, the weapon's accuracy at long-range has been increased. Why the revisions to the Assault Rifle? Well, the starting weapon in Halo 2 -- the SMG -- didn't exactly work out how Bungie wanted it to. Jamie Griesemer, lead designer on Halo 3 (you know, that " 30-seconds of fun" guy), points to the two previous starting weapons and their problems. "It shouldn't do headshots... and it shouldn't be dual wieldable," according to Griesemer. The new MA5C Assault Rifle allows neither.
Instead, in the MA5C, Bungie believes it's found the third side of the multiplayer "Golden Tripod" (seriously ... Bungie's words, not ours) -- Melee attacks and Grenades need to supplement a versatile, functional ( but not too functional) starting weapon.

Ideal # of Players: 4-10. A five-on-five game pushes Snowbound to its claustrophobic limits (not in terms of performance, just in terms of fun). The tunnels beneath the bases get crowded with people (and corpses) pretty quickly.
Best Gametypes: Slayer, Team Slayer, Tank Flag, Ninjaball, Oddball, and King of the Hill. It's an excellent Slayer map because of its size, and we also played a bunch of "ball" games on Snowbound. The underground tunnels make a ball carrier navigating between bases and finding ways to protect him- or herself perfect for Snowbound.

How Bungie Played It: Bungie might or might not have told us that the fuel canisters guarding the Sniper Rifle and Shotgun were explosive, and since the canisters were retouched visually from the Halo 2 versions, we might not have noticed that they functioned the same -- until one of us strolled in to pick up the Sniper Rifle or a Shotgun, that is. Boom!
Additionally, guys like multiplayer designer Lars Bakken turned the Shield Doors into cat and mouse fiascos, popping their heads in and out tempting us to chase after them into, well, traps. In Ninjaball -- a mode where the ball carrier runs and jumps 150% faster and higher than the other players, we saw Bungie guys ( who were at this time intermixed with us to show us the ropes) use the elaborate tunnel system to prolong the ball carrier's life and, well, set more traps

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Ageia i Bioware sarađuju
08 novembar 2006


Ageia, firma koja je licencirala PhysX tehnologiju, je danas izjavila da će je BioWare-ov Eclipse endžin podržavati. Za one kojima PhysX nije poznat, radi se o tehnologiji koja se sastoji iz dodatnog procesora, pomoću kojeg je sve što se tiče fizike prebačeno na teret ovog pomoćnog procesora, čime se smanjuje ukupan posao grafičkog i centralnog procesora. Dotična tehnologija će biti implementirana na više platformi, a prva igra koja će je iskoristiti će verovatno biti dugonajavljivani RPG Dragon Age.

Izvor: Pc Igre
Autor: Crossover
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Gothic 3 patch v1.09
Velicina: 56MB


Opet novi patch od Piranha Bytes-a za treći nastavak odličnog RPG-a. Ispravlja grešku koja uzrokuje da se igra "zaglavi" ili sruši prilikom save-a.
Napomena: pre primenjivanja patch-a obavezno skinite svu opremu sa vašeg lika, jer će u suprotnom njihovi bonusi biti duplirani.

Izvor: Pc Igre
Autor: Crossover
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