Reading numbers: bar = 5, dot = 1, square is a column of the addition process.
The Selenite's math process is base 20. So any sum 20 or over is carried over to the left column. Ours is base 10, we carry over to the left anything 10 or over.
Examples from left top: 6 + 1 14 ---- ---- 1 20 Base 20 will carry over the 20 at right column to left column to make: 2 0 Example at bottom left: 6 + 2 4 --- --- 2 10
Example at bottom right: 6 + 1 8 --- --- 1 14
Get the sum of the number on the floor - bar with one dot (6) to the numbers shown on the panel. This is a random puzzle. A dot is 1 and a bar is 5. The panel has 2 squares with fixed numbers. Think of this as a 2 digit number in 2 columns. Add 6 to the right column number.
The result is entered by clicking on the right middle column and then press the dot button or the bar button.
Then click on the left middle panel to select it. Enter the sum of the left column - take note if there's a carry over from the right column. If the sum of the right column is or exceeds 20, that 20 is carried over to the left column as one dot. Then press the enter arrow button. The zero button is the reset button.
Example of a game puzzle: Number from panel 19 9 Number from floor 6 --- --- 19 15 to be added on middle squares
3 bars
4 dots
3 bars
If correct, a green light is seen and the panel opens.
a ovo je nastavak za otvaranje drugog mehanizma:
Open the laboratory door: Look down and see one dot on left square and 2 dots on right square on the floor. Look close on the panel on the wall. Add 2 to right column number on panel and 1 to left column. Remember a bar is 5 and 20 carries over to left column. Flip the switch to open the lab door.
Da bi otvorio drugi mehanizam treba mi princip prvog postupka i zajedno sa drugim.
pazi, koliko ja kontam (nisam ni video ovu igru ) komse racunaju u drugacijem baznom sistemu, mi u dekadnom (osnova 10) oni sa osnovom 20, dakle mi kada sabiramo 6+5, pisemo 1 a 1 'pamtimo' jer je zbir presao bazu... oni pisu 11, tek kad zbir predje 20, pisu a 2 'pamte'... simbolima su ti dati sabirci, tacke su 1 a linije 5, 'zaokruzeni delovi su pojedinacni sabirci... e sad, kako unosis podatke mi nije bas najjasnije (mislim lokacija gde unosis, jos jednom kazem nisam video igru ) al' unosis ih istim principom, znaci dobio si npr. 16, ubacis 3 linije i tacku... puzzle je 'random' dakle igra nasumicno generise brojeve kad dodjes dotle...
Ljudi, kako se bese skida ona kocka u uglu pri ulasku na counter strike, da ne moram da izlazim pa onda resume?Ne verujem da sam zaboravio a extra me nervira!
Treba mi mala pomoć za Oblivion. Problem je u tome kad završim musiju Spies Martin me pošalje do Azura's Shrine i onda neznam šta dalje? Akao bi mogao i jedan dobar, detaljan walktrough.