Ево људи још један опис најбоље табачине икад направљене.
Streets Of Rage 3
Proizvodnja: 1994 Broj igrača: 1 - 2 Kompanija: SEGA Žanr: Skrolujuća Borilačka Autor opisa: [forsaken demon]
Na konzolama, hvala bogu, nikad nije vladao nedostatak borilachkih igara od kojih je vecina bila prilichno kvalitetna. Kao autentichni serijal za SMD2 izlazi Street Of Rage koji broji ukupno 3 dela. Nachin igranja je gotovo isti kao u drugom delu, a jedino treba dodati da magija vishe ne oduzima malo energije pri korishcenju, vec odmah pored energetske postoji josh i skala za nju koja kada se napuni omogucava da izvedete magiju bez gubitka dela energije. Takodje, sada je moguce da na kontroloru sa 6 komandi izvedete i dva dodatna udarca. Novina je i trk (2X napred) kao i nekoliko novih atraktivnih bacanja. Ponudjena su vam chetiri lika: Axel (glavni lik i najsnazhniji borac), Blaze (okretna ali slaba), Dr.Zan (veliki domashaj) i Skate (najbrzhi borac). Njih chetvoro imaju zadatak da zaustave Mister X-a (koje ime!) u pokushaju da zauzme grad i zameni njegove funkcionere svojim robotima. Grafika u igri je neshto bolja nego u drugom delu tako da je ovo mozhda najlepsha skrolujuca borilachka igra za ovu platformu, muzika je sem nekoliko tema neupadljiva a zvukovi su vecinom preuzeti iz proshlog nastavka. Tezhina je prevelika (morate igrati na normalu da biste uopshte doshli u priliku da predjete igru) pa je najbolje igrati udvoje kada je igra prilichno olakashana (chak shta, rekao bih da je situacija drastichna: bolje je igrati sa detetom od 5 godina nego sam). Kao poseban mod igre postoji Battle gde se dvojica ljudi mogu medjusobno makljati na nekoliko lokacija, (naravno u dve dobijene runde). Najvece unapredjenje u igri je nelinearnost, pa je tako igru moguce zavrshiti na 2 nachina, shto se jako retko srece u igrama ovog zhanra. Za pohvalu je i vishe nego solidna duzhina igre, relativno razvijena pricha i interesantni nivoi. Ipak, neke velike razlike u odnosu na konkurenciju nema a po opshtim ocenama ovaj treci deo Streets Of Ragea je neshto loshiji od drugog mada je generalno i dalje znatno iznad proseka.
Grafika: 4.5 Josh bolja od SOR 2. Ne mnogo, ali bez konkurencije u svom zhanru Zvuk: 4 Zvuchni efekti su preneseni iz drugog dela a muzika je ostala u tehno fazonu, mada je za nijansu loshija Kontrole: 5 Nema shta da se zameri. Odziv je izuzetno dobar a i potezi deluju jako atraktivno Zabavnost: 4 Bez nekih inovacija, ljubitelje zhanra ipak nece razocharati. Obavezno igrajte u drushtvu, inache cete se verovatno iznervirati preteranom tezhinom.
Ne sme se zaboraviti sjajni Mortal Kombat zbog koga sam ja kao mali jednom i batine dobio sto sam igrao ceo dan u igraonici, pa me keva nasla...
Mortal Kombat
Izdavac: Midway Godina proizvodnje: 1992 Zanr: borilacka Br. igraca: 1-2
Prva, originalna igra je imala samo 7 karaktera: Johny cake, Liu Kang, Raiden, Sonya Blade, Kanoo, Scorpion i Sub-Zero. Kasnije su se iz tih karaktera razvijali novi(od Sub-Zera su prefarbavanjem odece stvorili Scorpiona i Reptila, a kasnije Noob-Saibota, Ermaca i Raina; a dodavali su i mnostvo novih). Nastala je 1992. godine kao odgovor na igru Street Fighter. Igra je postala poznata po ekstremnom nasilju, koje je ukljucivalo zavrsne udarce: fatality, animality, brutality, mercy, hara-kiri, frendship, babality. Kompaniju Midway je cak 7 puta nagradjivala Ginisova knjiga rekorda za najuspesniju fransizu, igru godine, najbolji soundtrack... Mnogo ima o njoj da se pise... Dobra stara vremena!
Merovingian: You see, there is only one constant, one universal, it is the only real truth: causality. Action, reaction. Cause, effect. Morpheus: Everything begins with choice. Merovingian: No. Wrong. Choice is an illusion, created between those with power and those without.
au brate...kad se samo setim.. ja mislim da sam ¼ života potrošio na provaljivanje fatalita... koliko sam samo živaca izgubio c c c...al zato niko nije mogao da me dobije posle
Jel ima neko ovde ko je visio na Banjici osamdesetih ? Bila je jedna igrica kao ti si mali gica u nekom liftu skroz desno i imaš luk i strelu a vukovi dolaze i nekim balonima se ili penju ili silaze a fora je da im pucaš u balone. Kako bih je slatko odigrao samo kad bih znao kako se zove A ko se seća olimpijade sa Banjice? A žabice? Eeee pukoh tonu para sve dok nismo provalili šta i kako pa proširili ulaz za žetone pa rokali dinare i igrali ko nenormalni dok matori nije provalio E to su bila vremena
Nevezano za temu ali sa druge strane vezano jer kolega spomenu banjicu gde mi je ujak svojevremeno trenirao stonotenisere a ja umesto da gledam ujku isao da gledam kako drugi igraju igrice a ponekad i ja odigrao nesto... Bilo je toliko tih igrica da nemoze covek svih ni da se seti a mislim da je najgore bilo sto smo mi svaku igricu krstili ili prekrstavali na srpski, na primer zabac a pravo ime nismo ni znali niti smo se trudili da ga naucimo.
Eh, da Banjica... isao sam tamo da igram igrice. Secam se da sam jednom tamo sa bratom potrosio oko 60 zetona kada smo obrnuli igru Pink Cadillac, ako je se secate..dobra tabacina.... Bila je na Banjici i jedna igra za odrasle, ono kad moras da postepeno otkrivas sliku neke ribe a neki pauci li behu, sta li, samo setaju naokolo pa najebes taman da otkrijes celu sliku..
« Poslednja izmena: 06. Apr 2009, 13:57:14 od Aconja »
Merovingian: You see, there is only one constant, one universal, it is the only real truth: causality. Action, reaction. Cause, effect. Morpheus: Everything begins with choice. Merovingian: No. Wrong. Choice is an illusion, created between those with power and those without.
Eh, da Banjica... isao sam tamo da igram igrice. Secam se da sam jednom tamo sa bratom potrosio oko 60 zetona kada smo obrnuli igru Pink Cadillac, ako je se secate..dobra tabacina.... Bila je na Banjici i jedna igra za odrasle, ono kad moras da postepeno otkrivas sliku neke ribe a neki pauci li behu, sta li, samo setaju naokolo pa najebes taman da otkrijes celu sliku..
То сам сам са великим задовољством играо на емулатору.
Ех, доста тога што сам ја играо сте окачили, а сада ја нешто да додам, моји flight sim почеци :
F-15 Strike Eagle II
Game Details
Genre: Simulation Sub Genre: Flight - Military Designer(s): Sid Meier & Andy Hollis Developer: MicroProse Publisher: MicroProse Copyright: Firaxis Year released: 1989 Multiplayer: None
Follow-up to Sid Meier's legendary early flight sim F-15 Strike Eagle from 1985.For the sequel, he teamed up with Andy Hollis to create yet again an outstanding flight simulation that perfectly balances arcade and simulation elements. It could hardly be described as a hardcore simulation, but it's a fun action game in a solid flight sim environment.
F-15 II offers four difficulty levels to choose from, with missions set in four theatres of war: Libya, Persian Gulf, Vietnam and Middle East (without the scenario disk). Most missions are laid-out in the same way: there's a primary target and a secondary target. Your mission is to destroy them both and return home in one piece to your air base or carrier. Of course, destroying any other enemy targets during your flight doesn't hurt and will earn you a higher mission score. Score means promotions and medals.
For a simulation, the game is very simple. There are only three types of weapons you can use, two for air-to-air combat and one for air-to-ground attacks. Killing targets is very often just fire-and-forget, the flight model is simple and straight-forward. Graphics are very nice for its time and there's even some in-game speech through the PC speaker or adlib sound-card. Overall, a solid arcade-oriented sim with a steep learning-curve, not very realistic but fun. A classic.
Note: In 1991, a scenario disk was released called "Operation Desert Storm". It added three new scenarios, two from the earlier F-19 Stealth Fighter, North Cape and Central Europe and, of course, a completly new scenario based on the Persian Gulf War called Desert Storm plus night missions, improved sound support and new weapons.
Genre: Simulation Sub Genre: Flight - Military Designer(s): Sid Meier Developer: MicroProse Publisher: MicroProse Copyright: Firaxis Year released: 1988 Multiplayer: None
A minority of vocal hard-core flight sim fanatics will try to convince you that anything prior to Falcon 3.0 is closer to a jazzed-up arcade experience than a true simulation.How ironic it is, then, that MicroProse's later F-117A flight sim hasn't held up nearly as well as F-19 Stealth Fighter, which was published before the government's announcement of the real-life F-117 stealth fighter. As with his later Red Storm Rising, Sid Meier showed in F-19 Stealth Fighter that he could make a simulation - using declassified data augmented with a sound physics model and some shrewd guesswork - that was accurate enough to please the enthusiast and a great enough game to make flight sim fans out of everyone else.
F-19 Stealth Fighter hearkens to an earlier age when a 1MB PC (notably the Amiga) was the hottest gaming machine on the market, and though its gloss is somewhat faded now when compared with more recent Gouraud-shaded simulators, F-19 Stealth Fighter still offers one thrilling ride. Without the multifunction joysticks and throttles of today, pilots of the mythical F-19 had to manage with keyboard overlays and hot keys; yet the game still provided challenges unique to flight simulations of the day. Although the F-19 was adequately armed (free-fall and guided bombs, Vulcan 20mm cannon, and over a half-dozen missile types for land, sea, and/or air), the electronic profile and stealth elements were so well done that it was often more fun to avoid a dogfight than to engage in one. So, even considering the holes in the simulation - keep in mind that the real stealth fighter wasn't yet built - the game took on the nature of a "thinking man's sim", a real departure from the reflex-heavy simulators of the time. The missions in particular were especially well-designed, as they involved sneaking around through a variety of enemy defenses. Perhaps the most intriguing thing about the game was how surprisingly similar it was to actual Desert Storm sorties years later. Definitely a must play for all fans of serious flight sims-- two thumbs up!