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trazi graficku sa 2.0 shaderom
Ja se ne razumem u komp. kako da proverim tako graficku? Moja je Ati radeon X1300 turbo. Imam li ja to?

Evo da malo bolje upoznas svoju karticu:


Features

        * 105 million transistors on 90nm fabrication process
        * Four pixel shader processors
        * Two vertex shader processors
        * 128-bit 4-channel DDR/DDR2/GDDR3 memory interface
              o 32-bit/1-channel, 64-bit/2-channel, and 128-bit/4-channel configurations
        * Native PCI Express x16 bus interface
              o AGP 8x configurations also supported with external bridge chip
        * Dynamic Voltage Control

High Performance Memory Controller

        * Fully associative texture, color, and Z/stencil cache designs
        * Hierarchical Z-buffer with Early Z test
        * Lossless Z Compression (up to 48:1)
        * Fast Z-Buffer Clear
        * Z/stencil xache optimized for real-time shadow rendering

Ultra-Threaded Shader Engine

        * Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
        * Full speed 128-bit floating point processing for all shader operations
        * Up to 128 simultaneous pixel threads
        * Dedicated branch execution units for high performance dynamic branching and flow control
        * Dedicated texture address units for improved efficiency
        * 3Dc+ texture compression
              o High quality 4:1 compression for normal maps and two-channel data formats
              o High quality 2:1 compression for luminance maps and single-channel data formats
        * Multiple Render Target (MRT) support
        * Render to vertex buffer support
        * Complete feature set also supported in OpenGL® 2.0

Advanced Image Quality Features

        * 64-bit floating point HDR rendering supported throughout the pipeline
              o Includes support for blending and multi-sample anti-aliasing
        * 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
              o Includes support for blending and multi-sample anti-aliasing
        * 2x/4x/6x Anti-Aliasing modes
              o Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
              o New Adaptive Anti-Aliasing feature with Performance and Quality modes
              o Temporal Anti-Aliasing mode
              o Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
        * 2x/4x/8x/16x Anisotropic Filtering modes
              o Up to 128-tap texture filtering
              o Adaptive algorithm with Performance and Quality options
        * High resolution texture support (up to 4k x 4k)

Avivo™ Video and Display Platform

        * High performance programmable video processor
              o Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264 decoding and transcoding
              o DXVA support
              o De-blocking and noise reduction filtering
              o Motion compensation, IDCT, DCT and color space conversion
              o Vector adaptive per-pixel de-interlacing
              o 3:2 pulldown (frame rate conversion)
        * Seamless integration of pixel shaders with video in real time
        * HDR tone mapping acceleration
              o Maps any input format to 10 bit per channel output
        * Flexible display support
              o Dual integrated DVI transmitters (one dual-link + one single-link)
                    + DVI 1.0 compliant / HDMI interoperable and HDCP ready*
              o Dual integrated 10 bit per channel 400 MHz DACs
              o 16 bit per channel floating point HDR and 10 bit per channel DVI output
              o Programmable piecewise linear gamma correction, color correction, and color space conversion (10 bits per color)
              o Complete, independent color controls and video overlays for each display
              o High quality pre- and post-scaling engines, with underscan support for all outputs
              o Content-adaptive de-flicker filtering for interlaced displays
              o Xilleon™ TV encoder for high quality analog output
              o YPrPb component output for direct drive of HDTV displays**
              o Spatial/temporal dithering enables 10-bit color quality on 8-bit and 6-bit displays
              o Fast, glitch-free mode switching
              o VGA mode support on all outputs
              o Drive two displays simultaneously with independent resolutions and refresh rates
        * Compatible with ATI TV/Video encoder products, including Theater 550

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trazi graficku sa 2.0 shaderom
Ja se ne razumem u komp. kako da proverim tako graficku? Moja je Ati radeon X1300 turbo. Imam li ja to?
imas jasta  Smile
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Jedite govna. Nemoguće je da se milioni muva varaju.
Prva noć na vješalima je najgora
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Ulazi Perica u kuću...
• Gde si, deda... šta to srmdi, je li deda... deda... deda... deeeedaaaaa, deeedaaaa bre...
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Jos uvek je lagano igram i sve vise sam razocaran,predhodni nastavci su mnogo vise zanimljiviji i bolji po mnogo cemu.
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trazi graficku sa 2.0 shaderom
Ja se ne razumem u komp. kako da proverim tako graficku? Moja je Ati radeon X1300 turbo. Imam li ja to?

Evo da malo bolje upoznas svoju karticu:


Features

        * 105 million transistors on 90nm fabrication process
        * Four pixel shader processors
        * Two vertex shader processors
        * 128-bit 4-channel DDR/DDR2/GDDR3 memory interface
              o 32-bit/1-channel, 64-bit/2-channel, and 128-bit/4-channel configurations
        * Native PCI Express x16 bus interface
              o AGP 8x configurations also supported with external bridge chip
        * Dynamic Voltage Control

High Performance Memory Controller

        * Fully associative texture, color, and Z/stencil cache designs
        * Hierarchical Z-buffer with Early Z test
        * Lossless Z Compression (up to 48:1)
        * Fast Z-Buffer Clear
        * Z/stencil xache optimized for real-time shadow rendering

Ultra-Threaded Shader Engine

        * Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
        * Full speed 128-bit floating point processing for all shader operations
        * Up to 128 simultaneous pixel threads
        * Dedicated branch execution units for high performance dynamic branching and flow control
        * Dedicated texture address units for improved efficiency
        * 3Dc+ texture compression
              o High quality 4:1 compression for normal maps and two-channel data formats
              o High quality 2:1 compression for luminance maps and single-channel data formats
        * Multiple Render Target (MRT) support
        * Render to vertex buffer support
        * Complete feature set also supported in OpenGL® 2.0

Advanced Image Quality Features

        * 64-bit floating point HDR rendering supported throughout the pipeline
              o Includes support for blending and multi-sample anti-aliasing
        * 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
              o Includes support for blending and multi-sample anti-aliasing
        * 2x/4x/6x Anti-Aliasing modes
              o Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
              o New Adaptive Anti-Aliasing feature with Performance and Quality modes
              o Temporal Anti-Aliasing mode
              o Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
        * 2x/4x/8x/16x Anisotropic Filtering modes
              o Up to 128-tap texture filtering
              o Adaptive algorithm with Performance and Quality options
        * High resolution texture support (up to 4k x 4k)

Avivo™ Video and Display Platform

        * High performance programmable video processor
              o Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264 decoding and transcoding
              o DXVA support
              o De-blocking and noise reduction filtering
              o Motion compensation, IDCT, DCT and color space conversion
              o Vector adaptive per-pixel de-interlacing
              o 3:2 pulldown (frame rate conversion)
        * Seamless integration of pixel shaders with video in real time
        * HDR tone mapping acceleration
              o Maps any input format to 10 bit per channel output
        * Flexible display support
              o Dual integrated DVI transmitters (one dual-link + one single-link)
                    + DVI 1.0 compliant / HDMI interoperable and HDCP ready*
              o Dual integrated 10 bit per channel 400 MHz DACs
              o 16 bit per channel floating point HDR and 10 bit per channel DVI output
              o Programmable piecewise linear gamma correction, color correction, and color space conversion (10 bits per color)
              o Complete, independent color controls and video overlays for each display
              o High quality pre- and post-scaling engines, with underscan support for all outputs
              o Content-adaptive de-flicker filtering for interlaced displays
              o Xilleon™ TV encoder for high quality analog output
              o YPrPb component output for direct drive of HDTV displays**
              o Spatial/temporal dithering enables 10-bit color quality on 8-bit and 6-bit displays
              o Fast, glitch-free mode switching
              o VGA mode support on all outputs
              o Drive two displays simultaneously with independent resolutions and refresh rates
        * Compatible with ATI TV/Video encoder products, including Theater 550


Hvala, sad si mi pomogo  Smile
« Poslednja izmena: 19. Nov 2007, 15:50:50 od Sale_S »
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Strasno se cudno osecam. Nikada nisam igrao ovakav nfs i + sto mi se ne svidja.
Sto lepo ne vrate igru u alpe, normandiju, monte karlo, svajcarske doline, pirineje.... Sa ovakvim grafickim endzine-om to bi izgledalo spektakularno.
Ovaj street racing mnogo smara. Poslednje sto mi se svidjalo je bio nfs:u 2.
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Ovaj prostreet bas smara,odustao sam od igranja,uopste mi nije zanimljiv i nikako me neprivlaci,odigrao sam sve serijale i to po ko zna kolko puta al izgleda da ce ovo biti prvi koji izgleda necu odigrati do kraja.
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Edit by shone83: Linkovi i bilo kakvi drugi reklamni elementi nisu dozvoljeni u potpisima korisnika!
Pogledaj profil GTalk Facebook
 
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Svedok stvaranja istorije


Zodijak Aquarius
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Strasno se cudno osecam. Nikada nisam igrao ovakav nfs i + sto mi se ne svidja.
Sto lepo ne vrate igru u alpe, normandiju, monte karlo, svajcarske doline, pirineje.... Sa ovakvim grafickim endzine-om to bi izgledalo spektakularno.
Ovaj street racing mnogo smara. Poslednje sto mi se svidjalo je bio nfs:u 2.

apsolutno se slazem Smiley kad su vec iscrpli fast and furious fore, mogu da se vrate na cross country trke.. to je svrha nfs-a, ne preterano laka arkadna igra, ako ocu da igram simulaciju voznje, to sigurno nece biti pro street..
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