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Worms World Party Mophun Games

One of the world's wackiest, addictive! Worms World Party features globally appealing humor, habit-forming multiplayer match-ups, and a myriad of game options to keep you coming back for more.

Do you want to get your hands dirty in a quick firefight or exercise your generalship in a long, thought-out wormfest? We put control in your hands.

Why? Because worms don't have hands, silly!

In this turn-based action strategy game, teams of humorously animated worms wage battles across weird, randomly generated landscapes

Single player modes include training missions to hone your creative attack and lightning-speed decision making skills in deathmatch and mission-based games

Unleash mutant worm-destroying sheep, fierce bazooka cannons, and ancient Kung Fu powers on unsuspecting worm opponents

Fight your way across several environments including snow-covered worlds and deep, dark forests. Perhaps the lure of the cheese landscape is calling you to battle, or you may just win the day and declare yourself king of the fruit bowl... it's all up to you to decide!

With the power of the customizer, you can name your worms, select unique weapon inventories, and, when the inevitable happens, pick out the tombstone for your worm's final resting place

Fully customizable game options that allow you, the player, the ability to choose the way you deal wormy mayhem to opponents, from drawn-out wars to quick and dirty skirmishes.

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« Poslednja izmena: 26. Jan 2008, 19:26:25 od Mikele »
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Preporuka za clanove: Srpski pravopis 

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Revival - Civilization Mobilized



Herocraft has released an update to their Revival game for mobile handsets, and I had some time to get to know the S60v3 version. It is available today for $5.80, and if you’re addicted to Civilization on your PC (like I am) then I really think you’ll get into Revival on your mobile handset. The application is simple, with decent graphics and only slightly annoying music. The game is designed for portrait mode, and unless you’re going to use a bluetooth keyboard, you can’t really switch to landscape and continue playing, as the game makes use of the numeric keypad.

Revival comes with a great little tutorial that helps explain why and how to do things in the game. It’s really rather complex, and I highly suggest going through the tutorial, especially if you’ve not played Civilization on your PC before. The tutorial has a bit of reading, but it’s setup like a conversation between you and your teacher, and the dialog is humorous, so it’s not bad to skim through at all.

Once you learn how to play Revival, it’s very easy to get lost in it. The graphics are nothing stellar, but it makes up for that in gameplay. You are required to build your city up, and slowly progress through the history books in terms of the types of units you are able to ‘train’ and the buildings you build. One thing that I really enjoy about Revival is that every time you play the game, it’s a different experience. Enemies act differently, the map changes, etc. It’s like getting a whole new game.

Revival on S60v3 offers the ability to save your game at any point, which is a must for this type of turn-based strategy game. I will warn you, this is not the type of game you can simply pick up and get right into. The beginning rounds are completely uneventful, mainly consisting of your main character walking around ‘exploring’ and your city building and training new buildings and units. However, once you’ve played for a bit, the excitement begins and you’ll be hooked.


Izvor




S obzirom koliki sam ja Civilization freak, jedva čekam da izađe ovo na popust  Smile

Upravo igram, radi savršeno  Smile
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Ovi crvi (wwp) su fantastični.  Smiley

@x3mE... Koliko sam shvatio ova nova "civilizacija" ne može da se igra u landscape modu, što znači da od ove igre nema ništa na E61?! Smile
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Uh, mislim da ne može, mada probaj za svaki slučaj...
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7Days





igra je vjerovatno rađena po uzoru na Lament Island (igra LI je definitivno postavila nove standarde kad su igre za mobilne telefone u pitanju) .
sjajni zvučni efekti, odlična grafika, igrivost nije baš na nivou one iz Lament Island, ali je zadovoljavajuća
sve u svemu (začin C  Smile ) vrlo dobra igra  Smile
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jetra mi je propala, imam čir na crevu,
kamen je u bubregu, .ebem li mu kevu
 
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sta reci

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igra je ne odlicna nego  Smile Smile Smile Smile Smile
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Fino izgledaju ovi shotovi, moraću da je probam Smiley


Edit: Probo  Smile, pljunuti Resident Evil Smiley, znači igra ima sve preporuke sa moje strane  Smile
« Poslednja izmena: 22. Feb 2008, 10:54:20 od X3mE »
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Colin McRae™ DiRT 3D



Colin McRae: DiRT it's the Glu's first Colin McRae game.
Featuring Rally Cross, Hill Climb and CORR Racing, DiRT raises the bar for 3D graphics in mobile games and includes licensed off-road racing vehicles and real motor sport locations from around the world

igra je fenomenalna. sjajna grafika, fizika igre i igrivost.  Smile
ali, pošto se radi o java igri, zvuk je očajan.
« Poslednja izmena: 24. Feb 2008, 14:45:26 od thefukara »
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jetra mi je propala, imam čir na crevu,
kamen je u bubregu, .ebem li mu kevu
 
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Nazalost, na N73 poprilicno secka Colin McRae tako da od uzivanja u voznji nema nista Smile
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The Very First QUAKE II Port for S60 3rd Edition Phones



Another hot news comes up at our forum, Mr. Ohinkka, developer of the famous and the best Quake port for Symbian phones, has just released the very first Quake II port for the Symbian OS over at our forum section.

This time only for phones with FPU and he will consider doing one for phones without FPU in the future. Also N95-1 users can only use the software renderer as the OpenGL renderer will need more memory than it has. Needles to say, that you still need to update to firmware 2.x.x.x in order to play even with the software renderer.

Quake II, released on December 9, 1997, is a first person shooter computer game developed by id Software and distributed by Activision. It is not a sequel to Quake; it merely uses the name of the former game for commercial purposes. The soundtrack for Quake II was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown.



Quake II takes place in a science fiction environment. In the single-player game, the player assumes the role of a marine named Bitterman taking part in 'Operation Alien Overlord', a desperate attempt to protect Earth from alien invasion by launching a counter-attack on the home planet of the hostile cybernetic Strogg civilization. Most of the other soldiers are captured or killed almost as soon as they enter the planet's atmosphere, so it falls upon the player to penetrate the Strogg capital city alone and ultimately to assassinate the Strogg leader, the Makron.



Quake popularized several major advances in the 3D game genre: it uses 3-dimensional models for players and monsters instead of 2-dimensional sprites; and the world in which play takes place is created as a true 3-dimensional space, rather than a 2-dimensional map with height information which is then rendered to 3D.

Quake II Installation

1. get hold of suitable datafile (original cd or shareware/demo)
    1.1 if you have n95-1, update the firmware to atleast 2.x.x otherwise it does not have enough memory.
2. install P.I.P.S and the QuakeII engine. If the phone complains something about the certificate, check your settings in application manager. It should be configured to allow installation of all sis files.
3. install datafiles (using for example the usb-mass storage mode)
    3.1 create "quake2" folder in the root folder of your memory card.
    3.2 inside "quake2" folder, create another folder "baseq2"
    3.3 now copy the pak file(s), video folder and players directory from the original cd to "baseq2" folder. If you have only the shareware file, put it to "baseq2" folder. NOTE: with shareware .pak, the screen will stay black for about 30 secs
 4. (optional) install audio tracks
    4.1 create "cdaudio" folder in "quake2" folder
    4.2 copy exactly 10 audio tracks (mp3) to cdaudio folder and name them 1.mp3 through 10.mp3. If you don't have all the tracks correctly named there, cdaudio wont't play
 5. command line parameters can be set through "cmdline.q2" file which should be placed to "quake2" folder. The file should be saved as ASCII, and only the 1024 first characters of the first line are read.

Generally, mods that should work. However, mods that require a separate game dll do not. Same applied to multiplayer games. The engine installation package contains ported versions of vanilla ctf, xatrix and rogue, so the official mission packs and ctf do work correctly. The installation procedure for mods is similar to the base package, but instead of putting files into "baseq2" you should put the into "modname" directory under "quake2". To start lets say xatrix, put "+set game xatrix" (without quotes) to "cmdline.q2" command line file. Needless to say, you need the datafiles for the mod to be present aswell.

Also, the opengl video driver behaves slightly differently with brightness settings. As it has coloured lighting, you need to use console/autoexec.cfg to change the "brighness". 

example(in the console):

intensity 1.6 (the intensity of bright colors, higher numbers means more)
gl_modulate 1.4 (lower settings makes all shadows darker)
vid_restart

If anything goes wrong, you could try to look for "q2_log.txt" in the "quake2" folder in order to see what went wrong.

In the end, you should have similar directory/file structure as in these images (the phone seems to map itself as drive G: on my windows machine, you mileage may vary).


Izvor: Symbian-Freak




Jedva čekam trojku  Smile Smile

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