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Tema: Escape from Tarkov (Battlestate Games,Petrograd,Rusija,2016)  (Pročitano 15091 puta)
27. Maj 2016, 19:39:30
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  U vestima je pominjasmo u par navrata,pa da i otvaramo temu.Ne verujem da će se kod nas mnogo igrati,ali je vredna pomena.

 
     http://www.escapefromtarkov.com/
    https://www.facebook.com/escapefromtarkov/photos/a.1495753754052273.1073741827.1495556504071998/1507450666215915/?type=3&permPage=1


     


  Šta je Escape from Tarkov ?

  "...hardcore story-driven MMO that combines FPS/TPS with RPG elements..."

  Zvanična priča ?

  "...The events of Escape from Tarkov take place in an alternate universe around our present time, in the fictional Russian city of Tarkov, the northern industrial and financial center of the country, and its suburbs. The game events, in turn, set background for the Russia 2028 universe. The city of Tarkov is caught in a plight of the war between two private military companies, triggered by illegal activities of the Terra Group transnational corporation. For the reasons yet unknown, the situation in the city quickly went out of control and the local populace was evacuated. The only ones left behind were either private military contractors, the local Scavs gunmen or shady characters of unknown origin and allegiance..."

  Hoće li igra biti besplatna ?

  Neće.Kupiš jednom - igraš do sudnjeg dana...,ali : "There will be no microtransactions in the game. However, we do intend to release paid DLCs later on..."

  Kakav će oblik igra imati ?

  "...The player only has one life, and, with dying, he loses everything that was brought to the location or found in it. The first and essential mode will be available with the game release, the story mode. The game session (typically an hour or hour and a half long) will take place on a large, about 5-10 sq. km., open location. The player will have to consecutively clear all of these raid scenarios, with several possible exits, each determined by the game story. By completing one scenario, the player unlocks the next one. Players can return to the previously unlocked scenarios in search for particular loot or more detailed exploration (which can lead to the uncovering of side quests and locations)..
When all scenarios (there will be around 10 of them) are completed, a free roam mode will be unlocked. In this mode, player can move around a 15 sq. km. area without any time limits. Moreover, the game is going to have an Arena mode, which closely resembles gladiator fights. Thus, although EFT technically does have a session in the scenario mode, it is only determined by the story, where player’s character has to escape from Tarkov. The free roam mode will have no time limitations, and in the Arena the game session will be limited by death either of player’s character or his adversary..."

"...Escape from Tarkov is a story-driven game, despite ins online foundations. Everything happening in the game will be determined by the story of either main chain of events or by numerous side quests. Side quests, by the way, can be handed out by traders, but some of them can only be discovered and solved by the player, without any hints whatsoever..."

"...the game will feature a clan system that will allow players to assemble their own groups. There are no limitations in terms of clan activity. It can be a combat-centered clan that hunts other players, or a trade guild that has both traders and loot collectors, or something else..."

"...We do not intend to make an offline single-player campaign..."

"...the game features a wide open dynamic economic system, where players will be able to trade both with other players and NPCs..."

"...The weapon is going to behave very realistically in combat, it will have recoil, jamming, misfiring, and bullets will have real ballistic model - they will shift trajectory after hitting an obstacle, will split and ricochet. Even the propellant gases will exit the muzzle brakes just like in the real life..."

"...The customization offers the degree of freedom that will allow any player to create a unique weapon configuration that suits his or her playing style. Customization includes the change of mags, installation of flashlights and laser pointers, tactical grips, various scopes and so on. On some weapons, even the trigger or charge handle can be replaced..."

"...There have been numerous mentions on the net that label Escape from Tarkov as a game that is being developed by "S.T.A.L.K.E.R. creators" or "S.T.A.L.K.E.R. developers". Hereby we officially disprove this claim. There is exactly one person on our team that has worked on the S.T.A.L.K.E.R. before, so it would be massive overstatement to assert our project this way..."

     

     ( https://www.youtube.com/watch?v=iyyJEzZq3sQ )


     

   

     

     

     

     


« Poslednja izmena: 27. Maj 2016, 19:41:15 od Torivoje »
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ja samo da se upisem i da kazem uvauuuuuuuuu


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ni bog ne prasta sve...

celavi oces cokoladicu...
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« Poslednja izmena: 08. Sep 2016, 17:50:56 od Torivoje »
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Hah, kaže ''nismo mi kao Stalker, imamo samo jednog čoveka koji je radio na njemu'' a u stvari prave upravo (bledu) kopiju Stalkera.  Smile

I kao da nema već Survariuma, i kao da nisu shvatili da on neće zaživeti, i ovi uleteše da prave MMO od Stalkera i tako sjebu i sebe i igru. Jebo ih MMO. Stalker univerzum, iako ima mnogo pogodnosti za MMO, je uvek bio i ostao zamišljen kao prvenstveno single player iskustvo. A ne multiplayer jurnjava na ograničenim i dosadnim terenima kao u Survariumu ili ovde.
Ako neko već oće da ga pretvori u MMO i da mlati lake pare, trebalo bi da gameplay i koncept podredi atmosferi, a ne obrnuto.


Usput ne sviđa mi se koliko se tetura oružje i kamera dok se igrač pomera. Kapiram ja da je to radi realizma ali to se radi na druge načine. Ovako deluje kao da si non stop nafiksan.

A i igra generalno mnogo smrdi na moderne Call of Duty naslove. Jedan od trademarka Stalkera je bio upravo njegov engine, koji je bio prepoznatljiv po svom sirovom ali realističnom izgledu - texture sa (tada) high detail slikama nalepljenim na sirove poligone. Bio je tipičan primer Ruske škole game developmenta, što je dodavalo posebnu čar igri. A ovo izgleda kao da je Ramirez iz COD prešao u Černobilj i to je to.
« Poslednja izmena: 08. Sep 2016, 18:27:58 od hkj »
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pornografija  Smile
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  Pošto je igračka industrija bivšeg S.S.S.R-a još uvek fluidna,sa gomilom ideja,polu-projekata,ili već gotovih projekata o kojima ne možete naći mnogo informacija (jer služe pojedincima da zbog budućeg uhlebljenja demonstriraju svoje zanatsko umeće) , nije ni čudo što na naredno naleteh tek sinoć :

- na Tarkovljevom forumu naiđoh na reference vezane za nešto (staro 4 godine) što se zove "Rusija 2028."
- u pitanju je nikada dovršena igra,preteča Bekstva iz Tarkova
- na nju se Battlestate i poziva : “Battlestate Games is a game development studio founded by people, experienced in FPS and hardcore games. The company is making Escape from Tarkov - hardcore title in the Russia 2028 universe
- vizuelno, Escape from Tarkov veoma podseća na Rusiju 2028.

   Russia 2028 - The Final Frontier
 
     

     ( https://www.youtube.com/watch?v=oJgnlesy2xE )


   Russia 2028 : pre-alpha trailer

 
     

     ( https://www.youtube.com/watch?v=MyqGUXgxMu4 )
« Poslednja izmena: 11. Sep 2016, 20:21:05 od Torivoje »
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  Gejmplej iz (za javnost) zatvorene Alfe , od pre 2 nedelje :


   

   ( https://www.youtube.com/watch?v=5exCkzeNTLw )



  Stalno vrte jedno te isto i mislim da je vreme da prikažu nešto novo...
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