Izašlo juče (šta im bi ?) .Možete ga naći ovde .Izmene koje donosi su brojne :
Multiplayer Improvements: · Players will now be able to host and join games from behind NATs and · Firewalls. · The whisper function in the GameSpy lobby no longer misdirects messages · to the wrong recipients. · The number of players in a given game is now reported correctly. · Players can now ignore people in the Gamespy lobby. · Players can now whisper to a group of people in the Gamespy lobby. · The ignore list in the Gamespy lobby is now automatically saved. · The Whisper list in the Gamespy lobby is now automatically saved. · There is a new ‘Suppress’ button to the GameSpy lobby. This adds the · ability to ignore the join / leave lobby messages. · Lobby chat has been updated so that private game chats will no longer · being displayed in the lobby chat. · Game chat has been updated so that lobby chat won’t cause the messages to · be lost anymore. · There is a new PRESETS button that creates a default setting for gameplay · options, including CPU difficulty, open/closed slots, and CPU player · colours. Settings are only saved to the profile when you start a game. · Players can now kick a lagging host. · DirectPlay sessions are now closed asynchronously. This corrects the long · wait at the end of a game. · Bagdes with long filenames (>32 characters) no longer cause multiplayer · games to crash at the loading screen and/or the waiting for content download · screen. · Players that have been defeated or have dropped from the game are no · longer listed in the diplomacy and chat menus. · A random race setting has been added to the race selector. · The game now looks in both data:LevelData\Multiplayer\\*.level · and profiles:Levels\\*.level for level content. · Users can now add a file called _Thumb.tga. It will be loaded · as the preview image in the level picker. Unfortunately preview and loading · images cannot be autodownloaded with the levels.
Fixes to Game Crashes: · Using the rally to object command on a moving ship will no longer result · in a crash. · If a ship is destroyed in the frame before it executes an order, the game · will no longer crash. · The game will no longer crash due to rapid switching between tactics. · Matrox Parhelia users will no longer experience loading crashes after · installing the latest drivers for their cards.
Gameplay Fixes: · Probes and scouts no longer attract mines when passing through mine · fields. · Defense fields will no longer stay active after the frigate that · generates them has been destroyed. · Scouts with the EMP upgrade will no longer lose their ion trails after · using the EMP attack. · Fighters can no longer undock while the carriers are in hyperspace · transit. · It’s no longer possible to control enemy player and enemy AI ships. · By using hyperspace gates platforms can be issued more than one move · order. · Platforms no longer attack when moving. · Players can no longer hear ships outside of visible range. · Research abilities that are transferred when ships are donated no longer · stays if the ship is transferred back. · Ships that are docking or being built no longer cause ships already · docked to launch when the ship hold is full.
Tuning and Balance Changes: · General · Resource Collectors repair rate increased (from 25 hitpoints/second to 35 · hitpoints/second) · Start positions have been updated on the multiplayer map Shields. · Hull defence guns (located on Vaygr and Hiigaran Carrier, Mothership, Resource Controller, and Shipyard as their main weapon): · Hull defence guns have increased accuracy vs. fighters - 40% increase in · accuracy vs. fighter (from 0.1 to 0.14). · Hull defence guns have increased accuracy vs. Corvette (from .4 to .45). · Hull defence guns vs. Resource Collectors Penetration Decrease (from · % to 75%). · Hull defence guns vs. Platforms penetration increased 300%. · Platforms · Platform controller build time increase (from 30s to 70s). · Hiigaran Platform controller cost increase (from 500ru to 650ru). · Ion Platform accuracy vs. corvettes and fighters has been decreased · (from 10% to 4% for fighters and from 8% to 4% for corvettes). · Ion Platforms Penetration vs. Corvettes and Fighters has been decreased · from (from 100% to 1% vs. fighters and from 100% to 10% for Corvettes). · Ion Platform research time has been increased by 70 seconds (from 30s to · s). · Missile Platform research time has been increased by 45 seconds (from · s to 105s). · Speed for all platforms has been reduced by 75 (from 200 to 125). · Platforms have had significant reduction in amount of damage done to · collectors (75% damage reduction for gun platforms 50% damage reduction for · missile platforms and 60% damage reduction for Ion Platforms). · Resource Controllers · Number of Hull Guns reduced from 8 to 4. · Corvettes · Missile Corvette Damage vs. Platforms has been increased by 90% · Pulsar Corvette Damage vs. Platforms has been increased by 60% · Laser Corvette attack style changed to an attack run vs. subsystems · Vaygr Corvette armour upgrades reduced (from 1.5 to 1.3 for level 1 and · from 2.0 to 1.6 for level 2) · Frigates · Vaygr Assault Frigate cost has been reduced by 50 RU (from 700 to 650). · Vaygr Assault Frigate research cost has been reduced by 150 RU (from 800 · to 650). · Marine and Infiltrator Frigate HP has been increased (from 18000 to · ). · 10 second reduction in build time (from 55s to 45s) for Ion Frigate, · Vaygr Assault Frigate, and Vaygr Missile Frigate. · 5 second reduction in build time (from 55s to 50s) for Flak Frigate and · Marine/Infiltrator Frigate. · Bombers · Bombers are weaker vs. platforms: 20% decrease in penetration vs. · platforms (from .55 to .45). · Vaygr Battlecruiser · 20% decrease in engine repair speed (from 250s to 200s). · 20% increase to engine subsystem HP's (from 30000hp to 36000hp). · 20% decrease to duration of inactivity after damage (from 80s to 64s). · EMP · Recharge - 10 second increase (from 60s to 70s). · Frigates - Shield vs. EMP increased 40% (from 220 to 310). · Research time - 10 second increase (from 60 to 70).
Singleplayer Game Fixes: · General · Players unit caps will no longer be lowered when they load a game from · the in-game menu. · The shipyard is no longer listed as having two sensor spots. · The Vaygr laser corvette now displays badges correctly. · The Hiigaran Sensors Array textures are no longer inverted. · Vgr Refinery badges now display properly. · Mission 2 · Bonus corvettes and bombers are now delivered 100% of the time. · Mission 4 · The difficulty level has been reduced. · Destroying the station before destroying inhibitors no longer results in · a lock up. · Mission 6 · The Derelict Mover is no longer targetable by your ships. · Mission 8 · Scuttling Dreadnaught will now cause the mission to fail. · Mission 13 · The difficulty level has been reduced. · Mission 14 · The difficulty level has been reduced. · Mission 15 · Ships can no longer be led out of the area of play in pursuit of the · planet killer missiles.
« Poslednja izmena: 28. Jan 2012, 02:30:40 od Torivoje »
" Back to School is a full featured Left 4 Dead and Left 4 Dead 2 campaign. The storyline is not interfere with none of this games and offer completly new setting of Borden city, struggling to survive in an epidemic apocalypse alongside with original 4 heroes. They are getting a chance to save themselves, since USA marines are coming in town and not falling back this time. But during the battle apogee something goes terribly wrong and local school - the most safe place in city - turns out to be a death trap."
Evo veeelikog iznenađenja za ljubitelje igara Thief 2 i (možda još i važnije) System Shock 2 ---> niotkuda se , pre neki dan , pojaviše nezvanične (fanovske) zakrpe za pomenute ( zakrpa 1.19 za Thief-a i zakrpa 2.4 za System Shock).Autor zakrpa je " Le Corbeau " ,član francuskog Ariane4ever foruma... Šta autor sam kaže možete videti u prikačenim tekstualnim fajlovima...