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Tema: Darkwood  (Pročitano 1129 puta)
02. Avg 2014, 22:21:17
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   Pretraga mi ne izbacuje bilo šta (osim  muzike),pa ako već postoji - slobodno brišite temu.
Deluje kao igra koja će biti napeta (mada top-down vizura nije bogomdana za stvaranje horor-atmosfere).

   Stimovanje

     


" Darkwood is a unforgiving game about survival, exploration and fear set in mysterious woods somewhere in the territory of the Soviet Bloc. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
     The fear of unknown is powerful – and the unknown will try to remain unseen, forcing you to watch your back. Your senses will be deceived, your sight fooled, your smell tricked by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.
     By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
     By night, find shelter, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
     Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream. This might also have various unexpected consequences...
     Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
     As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears... "

Igra je u pre-Alfa stadijumu ( pojavila se i "narodska" 1.2 verzija ) koji podrazumeva sledeće :

PC System Requirements

    Minimum:
        OS: Windows Vista or later
        Processor: Intel Core 2 Duo 2.8Ghz or equivalent
        Memory: 3 GB RAM
        Graphics: Geforce 8800GT / ATI Radeon HD 4850
        Hard Drive: 2 GB available space
        Additional Notes: Requirements may change during development. Minimum resolution: 1280x768




"Current features

    Prologue.
    Randomly generated, open world.
    The first chapter of the game.
    Several skills and perks to choose from when leveling your character.
    Several types of enemies, each having a different set of behaviours.
    Choices and consequences. These will be much more visible in the later chapters.
    Crafting, barricades and traps.
    Mysteries, secrets, and surprises!
    A couple of melee and (rare) ranged weapons.
    A few NPCs to talk, trade with, complete tasks for, or kill.

Planned features

    More of everything! Characters, enemies, loot, skills, events, locations, you name it!
    Finishing and polishing the first chapter, and adding the remaining one(s).
    A probable overhaul of the crafting system.
    A better, prettier, more efficient lighting system (hopefully).
    Optimization.
    Lots of other stuff that might come up during Early Access! "

« Poslednja izmena: 02. Avg 2014, 22:22:27 od Torivoje »
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   Evo malo gejmpleja "narodske" verzije :


     
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   Isprobao prekjuče uveče alfu.Deluje dovoljno napeto da bi bilo zanimljivo.Nije obična post-apokaliptična pričica sa monstrumima (kako na prvi pogled izgleda),već ima i ozbiljnih fantazijskih momenata.
   Kretanje nije preterano problematično,ali udaranje alatom/oružjem jeste : dugi desni (da se zamahne) + kratki levi klik.Za to vreme te neprijatelj puni iz klinča.Osvetljenost ekrana veoma slaba - vizuelno skoro da nisam uočio smenu ciklusa dana i noći,ali su ´tičice prestale da cvrkuću.Minut kasnije (tj.par sekundi nakon što mi se pojavila oznaka iskeženoga čudovišta na "HUD"-u),bio sam rastrgnut.Nešto me je munjevito skrljalo iz mraka koji me je okruživao na udaljenosti od 1-1,5m.
   Probudih se na novoj lokaciji,uz saopštenje da će mi igra svaki put oduzimati određen br. XP-bodova.Mapa je još neupotrebljiva - ne vidi se sopstvena pozicija na njoj.Ima još sitnih mana,posledica nedorađenosti (alfa-verzija).

   P.S.

   Vidi se da se razvojni tim trudi,već se stiglo do Darkwood Alpha v1.3 verzije.Ispravke su brojne :

" It's been 10 days now after the launch, and here we are with the third minor update with a ton of fixes, and some balance changes to help players struggling with the first days in the game. Please note that this does NOT mean we are "dumbing" down Darkwood. It will remain very challenging, but as of now the difficulty curve is way too steep and needs a lot of work, which will also be addressed in future updates.

Changes:
- You can now dismantle barricades which you have created, reclaiming some of the materials used.
- Weapons are more durable now.
- The plank with nails has a new default attack.
- Time passes a little slower.
- Days are longer.
- It's brighter during the day.
- The player moves a little faster, and has a lower movement speed penalty when aiming weapons. Also, no speed penalty when out of stamina.
- Enemies have less stamina, and are a bit less aggressive.
- There is a new visitor during the night.
- You can't brute force padlocks anymore (at least it's much harder).
- Throwing a item (like the molotov cocktail) for a second time requires you to press the RMB again, to help prevent unintentionally dropping it.
- More space for items in your hideout.
- You have some starting reputation with the traders.
- Red and gray potions can be crafted from the start (you don't have to buy the recipes). Their effect is visible instantly.

Bugs:
- NPC in the church sometimes gave the wrong code.
- Wolf reputation sometimes didn't sync.
- Some optimizations for stuttering in the forest.
- Fixed receiving reputation from selling a item when a trader's inventory is full without actually losing the item (and vice versa).
- Recipes are no longer duplicated.
- Fixed player freezing on some occasions.
- You can no longer learn the same recipe twice.
- Fixed infinite item turn in for NPCs exploit.
- Rain was too loud.
- If a well was repaired in the middle of the night, it didn't have any water.
- Fixed huge FPS hit while in the pigsheds.
- Fixed ambient light not saving in some locations.
- You no longer lose your inventory at the end of chapter 1.
- Fixed black screen on end of chapter 1.
- Fixed notes in the journal sometimes leaving a page if you've found too much.
- Fixed beartrap duplicating exploit.
- Fixed incorrectly loaded doors and barricades.
- Fixed not being able to drop a dragged item by pressing LMB if accessed the journal or map.
- Dying outside of the normal world no longer freezes the time.
- Fixed some issues with the cursor.
- Fixed issue when sometimes you could not craft stuff even though you had the required ingredients.
- Item quality no longer changes when loading game.
- Chicken heads and the violin no longer serve as repair kits."

     

     

     

   
« Poslednja izmena: 07. Avg 2014, 15:26:38 od Torivoje »
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Trenutno vreme je: 23. Apr 2024, 16:04:11
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Oznake: Darkwood

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