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Tema: Commang & Conquer  (Pročitano 13885 puta)
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Ne mora da znači, Starcraft 2 nema Lan. Smile
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Ne mora da znači, Starcraft 2 nema Lan. Smile

Pa na to i mislim lan je najjednostavniji modus multiplayera i zato ne razumem zasto je se toliko izgubio u poslednjih 10ak godina.
Neznam zasto ali jos uvek sumnjam da ce ubaciti lan

U svakom slucaju potencijal je tu ako ne zeznu nesto mogao bi to da bude veliki hit
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Zato što danas (skoro) svako ima internet (mislim na one koji poseduju računar naravno) i zato što im je implementacija lana u igru oduzimač vremena.
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I zato što se podaci beleže online.

Promenili su naziv u Command & Conquer.

GS: The name change from Generals 2 to the overarching Command & Conquer (with the Generals universe being the first wave of content) suggests the free-to-play product is a new platform as much as it is a new game, a shell for the rest of the Command & Conquer universe to live within. How much of a shift in the way you approach the series is this?

JVC: "Platform" is definitely how we're approaching the development of Command & Conquer. This is more than a game; it is a free-to-play destination for gamers to access every Command & Conquer universe, from Red Alert to Tiberium and to where it all starts next year: Generals. This is a live service and we are committed to continually delivering content. Heralding feedback-driven design, Command & Conquer will evolve and develop with an expanding array of new content based on community feedback and activity, which is more than we can normally do when shipping a traditional boxed game, benefiting the consumer.

http://www.gamespot.com/events/gamescom-2012/story.html?sid=6391569

Wtf Smile

Kampanja ni meni nije vazna ali nadam se da ce bar da bude PvE mogucnosti i to od pocetka
Kako si to smislio leba ti?
Kampanje neće biti na izlasku.
« Poslednja izmena: 24. Avg 2012, 00:23:08 od LaserXP »
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Ne mora da znači, Starcraft 2 nema Lan. Smile

To jedna koja nema naspram njih koliko koje imaju ? Smiley
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Da, ali kao što vidiš, vremena se menjaju i lan se napušta kao koncept. Sada imaš Private game ako oćeš da igraš igru sa prijateljima i da ti ne ulazi random u partiju.
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U pravu si. Ja i onako igram samo zastarele igre posto mi je komp kanta  Smile
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'Command & Conquer' getting single-player after all

When Command & Conquer: Generals 2 made the transition to free-to-play, Electronic Arts decided to ditch the game's single-player to concentrate on cooperative and competitive play, but that's no longer the case, an official tells Polygon.

"Our intention with Command & Conquer is to create a triple-A experience," Frank Gibeau, president of EA Labels told Polygon in a recent interview. "And by that I mean we're using Frostbite tech, we're using very high-end graphics.

"Does that mean it's not going to have single-player? No, that's something we've obviously heard loud and clear that is important to people. The beauty of free-to-play, is that we can adjust and adapt to what we're hearing as opposed to, 'I'm sorry, it's two months from ship and it is what it is.' It's a very different model because you don't have to build as much. You build in response to your audience."

Gibeau said that the decision to make the game free-to-play, and in the process rename it simply Command & Conquer, was driven by the desire to attract the largest possible audience.

"We started with, 'How do we build a triple-A Command & Conquer experience?'" he said. "Is the best way to go to market, premium or is the best way to go to market, free-to-play? We're like, 'We'll get the biggest market with free-to-play and we can evolve it over time based on what we see happening inside the service."

Command & Conquer will still be based in the fiction of 2003's Command & Conquer: Generals, he said. That game portrayed a near-future war between the United States, China, and a terrorist group known as the Global Liberation Army. It featured more conventional units than previous Command & Conquer games and the ability to use terrorist strategies, like a suicide bomber.

Gibeau said the plan is to eventually mix in units from both the Red Alert and Tiberium series.

"You're going to be able to have some stuff fans have been asking for, for years," he said. "You see the arguments, this tank in Red Alert is better than this tank over here.

 

"Our goal is to evolve the service in response to what people want and that's the beauty of free-to-play: You build as you receive information from your audience. When you build a premium game you have to go way in the hole, in terms of spending out a lot of money building a certain experience and then putting it out there to see how people respond."

While Gibeau said he understands why transforming Command & Conquer: Generals 2, a traditional retail game, into Command & Conquer, a free-to-play game, can be a two-edged sword, he thinks Electronic Arts can help dispel the misconception some people have about free-to-play titles with this release.

"I get why there is a two-edged sword for free-to-play in terms of why the audience thinks it's schlock," he said. "That's what we're trying to change with Command & Conquer and why we're trying to see other companies hopefully do the same thing."

Electronic Arts is even open to bringing the game to consoles at some point in the future.

"If at some point in the future it makes sense to come over to Xbox Live because the platform allows us to enable it there, or PSN we'll definitely do it," he said.

Command & Conquer, which is in development by BioWare Victory, is expected out in 2013.

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U kratkim crtama, igra možda dobije singleplayer Smile
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Konačno neke vesti o ovome.



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Чувајте Љубав !

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Otkazan Command & Conquer



Ranije znano kao Command & Conquer Generals 2, free-to-play izdanje Command & Conquera nije zadovoljilo očekivanja igrača

Na stranicama Command & Conquera pojavila se bombastična vijest kako je ovo free-to-play poglavlje poznatog RTS serijala otkazano.

Electronic Arts se zahvalio svim učesnicima alpha testiranja tokom proteklih mjeseci na povratnim informacijama koje su im pomogle u ovoj odluci.

Kako kažu u EA, reakcije igrača jasno su ukazivale da ovo nije igra koju žele i zaslužuju, te su nakon mnogo premišljanja ipak odlučili zaustaviti projekt.

Razvojni tim Victory Studios koji su radili na Command & Conqueru su raspušteni, a EA već traži način kako bi iskoristli ovu franšizu u koju i dalje polažu mnogo nade.

Izvor: Bug.hr

Toliko čekanja i na kraju ništa: EA Games  Smile
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