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PAID: More games Jobs: Melbourne Australia
Just in case you thought I'd been slacking off lately, here's 10 more URGENT jobs for the Melbourne Games Industry. Just got the list through today, so come on people, its on for young and old! Games experience essential for the job unless stated otherwise:

1 Producer (Games experience non-essential, Software Project management, Digital production is fine BUT must prove love and long-standing interest in games)
2 Lead 3D Artists (maya knowledge pref)
3 3D Artists (maya knowledge pref)
1 QA (Games experience not essential, software QA experience is fine here)
1 Lead Games Programmer
2 Games Programmers

These are the urgent personnel needed, there are actually 27 jobs here, the other 17 are artists and programmers. Please contact me (Celeste) or send your application via celestea@ccjobs.com.au. Sponsorship available for suitably experienced candidates. Confidential enquiries welcome :-)
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Climax Studios Portsmouth UK - Graduate/ Trainee Environment Artist
Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Codemasters as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360.

Climax truly is an exciting, creative and fun place to work and we currently have an exceptional opportunity for a talented Graduate/ Trainee Artist.

Our ideal candidate:

• Should have a good knowledge of either Max or Maya with a strong portfolio and a passion for games.
• Your portfolio will show work samples that show models and environments based on realism.
• Very strong freehand art skills and good quality sketchbook content would be a plus.
• You will be an enthusiastic team player, be able to take direction and have the ability to work under pressure.
• Most importantly of all you will have a passion for video games and a desire to create graphically stunning games.

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

We look forward to hearing from you.
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Zombie Apocalypse: Psychosis Rising ( HL2 Mod Recruiting all)
Background:

In the current day, the world has been engaged in a post apocalyptic world over-run by flesh eating zombies. You and other player survivors are stuck in the middle of the hell that has engulfed the world. Be prepared to fight for your life striving to survive this most unfortunate event.

Type of Game play:

Multi-player co-operative and non-linear. The aim is to create a world by connecting maps as if moving through a tunnel will bring you to the next map exiting the tunnel per say. There will be many places to go, mini-quests from non player characters (NPC's), places that force you to plainly survive, and some situations where you might want to run and find shelter in the nearest building rather than fight. The environment of the maps will push towards very inter-active and almost every building enter-able with few constraints. The landscapes will consist of all types whether it be suburban neighborhoods, urban cities, farm lands, woods, etc.

Our Objective:

Our objective is to take our time to make the best mod we can, with teamwork being essential. Our objectives also of course consist of creating a horror game that will make ya pee your pants, but aside from making you soil yourself we just want people to enjoy it.

Website:

Zombie Apocalypse: Psychosis Rising

*More media on our forums than our site, we are updating website soon.

Open Positions:

A: Modelers
B: Mappers
C: Coders
D: Skinner and/or Texture artists
E: Sound Artists
F: Animators
G: Voice Actors

** Note: I need examples of all work for any of the positions above**

You can contact me through this thread, or my steam account which is spike2133. Both my xfire and steam accounts are Spike2133 so add away. If you need an alternative way of contacting me, my e-mail is Spike2133@optonline.net and when sending me an e-mail just put in the subject " Mod Application * followed by which position you are applying for.

About Us

We are a friendly group who love to joke around, but when it comes down to work we are serious. It's understandable if you have something to do, but in my opinion if you have no time then there isn't much point of joining a mod team. If you have some spare time and are interested just contact me. We also use a ventrilo server if you own a microphone so we can speak to each other in real time rather than typing. The time zones we use are mostly USA time zones but if you have a way of making another time zone workable I'm happy to give it a try.

If you wish to see some media from our current work just contact me and I'll be happy to show you personally. I don't wish at the moment to show too much media right now, but if you are interested in joining I'll show you a bit of work to see if it's your style.

Work Load

We expect team members to be able to finish certain projects in a certain amount of time ( don't worry it's really not that bad :wink: ). If we see you're stressed, we lay off a bit. We want to make the most enjoyable work place and load. We accept constructive criticism as well as complements and we expect team members of the mod to be able to handle constructive criticism on a mature level as well as keeping a mature environment. It's of course fine to goof off and crack jokes while ya work, we like a fun work environment.


Note*

This job is an unpaid job, but in the events that we end up making money through it, team members will in the end get paid from the profits, but don't expect us to make money, we are doing this for the fun of it, the experience, and the accomplishment of people enjoying our game in the end.
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