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Tema: GLBenchmark 1.0 - prvi program za test performansi na Symbian S60v3 9.1  (Pročitano 15832 puta)
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Zodijak Leo
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Ja poslao mail i jos uvek cekam unlock key na mail... Smile
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Zodijak Pisces
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Iz ciste zantizelje sam probao....evo kako je prosla moja 6630 Smile
Ne mogu da vjerujem u objektivnost ovog programa.... jer rezultat sam znao unaprijed. Nema veze koliko je telefon opterecen ili neopterecen rezultat je u mikron isti.  Smile
---------------------------------------------------------------------------------------
3D Rendering Quality: Bilinear Filter :       100% (Success)
3D Rendering Quality: Perspective Correction :    90% (Success)
3D Rendering Quality: Sub Pixel Precision :    100% (Success)
3D Rendering Quality: Trilinear Filter :    86% (Fail)
3D Rendering Quality: Z-buffer Precision :    98.7% (Success)
CPU Performance: Float :    130
CPU Performance: Integer :    2314
Fill Rate: Multi-Textured, 2x2 :    1655 kTexels/s
Fill Rate: Multi-textured, 4x2 :    1699 kTexels/s
Fill Rate: Single-textured, 4x1 :    1816 kTexels/s
GLBenchmark HD ES 1.0 :    251 Frames
GLBenchmark HD ES 1.1 :    Failed / Not supported
GLBenchmark Pro ES 1.0 :    80 Frames
GLBenchmark Pro ES 1.1 :    Failed / Not supported
Lights: Ambient x 1 :    74576 Triangles/s
Lights: Omni x 1 :    73555 Triangles/s
Lights: Parallel x 1 :    78663 Triangles/s
Lights: Parallel x 2 :    75598 Triangles/s
Lights: Parallel x 4 :    70490 Triangles/s
Lights: Parallel x 8 :    61296 Triangles/s
Lights: Spot x 1 :    74576 Triangles/s
Swapbuffer speed :    601
Texture Filter: LINEAR :    89900 Triangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR :    88879 Triangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST :    88879 Triangles/s
Texture Filter: NEAREST :    93987 Triangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR :    92965 Triangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST :    92965 Triangles/s
Texture Size: 1024x1024 :    Failed / Not supported
Texture Size: 128x128 :    95008 Triangles/s
Texture Size: 256x256 :    91944 Triangles/s
Texture Size: 512x512 :    Failed / Not supported
Texture Size: 64x64 :    95008 Triangles/s
Triangles: Flat Shaded + Color :    109311 Triangles/s
Triangles: Smooth Shaded + Color :    105224 Triangles/s
Triangles: Textured :    100116 Triangles/s
Triangles: Textured + Color :    93987 Triangles/s
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Zodijak Aries
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zanima me test N80!!!
kolega aco_kuna, da li bi bili ljubazni da odradite jedan mali test vaseg telefona?  Smile
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Preporuka za clanove: Srpski pravopis 

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Zodijak Aries
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ovo je za moju N73 sa najnovijim firmware-om i instalirano na karticu:

GLBenchmark HD ES 1.0 :       149 Frames
GLBenchmark HD ES 1.1 :    Failed / Not supported
GLBenchmark Pro ES 1.0 :    84 Frames
GLBenchmark Pro ES 1.1 :    Failed / Not supported
 
CPU Performance
CPU Performance: Float :    677
CPU Performance: Integer :    2582

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Zodijak Pisces
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Nevjerovatno sta novi fw moze da uradi..... Sa 66 na 84. Svaka cast Smile
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Evo Nokia E61.... Koristim 2 GB Transcend miniSD karticu i imam dosta aplikacija... Ali po rezultatima sa sajta cini se da su svi tu negdje...


3D Rendering Quality: Bilinear Filter :       99% (Success)
3D Rendering Quality: Perspective Correction :    90% (Success)
3D Rendering Quality: Sub Pixel Precision :    100% (Success)
3D Rendering Quality: Trilinear Filter :    86% (Fail)
3D Rendering Quality: Z-buffer Precision :    98.7% (Success)
CPU Performance: Float :    675
CPU Performance: Integer :    2519
Fill Rate: Multi-Textured, 2x2 :    1782 kTexels/s
Fill Rate: Multi-textured, 4x2 :    1843 kTexels/s
Fill Rate: Single-textured, 4x1 :    1935 kTexels/s
GLBenchmark HD ES 1.0 :    142 Frames
GLBenchmark HD ES 1.1 :    Failed / Not supported
GLBenchmark Pro ES 1.0 :    64 Frames
GLBenchmark Pro ES 1.1 :    Failed / Not supported
Lights: Ambient x 1 :    78663 Triangles/s
Lights: Omni x 1 :    77641 Triangles/s
Lights: Parallel x 1 :    81728 Triangles/s
Lights: Parallel x 2 :    78663 Triangles/s
Lights: Parallel x 4 :    71512 Triangles/s
Lights: Parallel x 8 :    62317 Triangles/s
Lights: Spot x 1 :    78663 Triangles/s
Swapbuffer speed :    300
Texture Filter: LINEAR :    88879 Triangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR :    85814 Triangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST :    87857 Triangles/s
Texture Filter: NEAREST :    92965 Triangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR :    92965 Triangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST :    92965 Triangles/s
Texture Size: 1024x1024 :    Failed / Not supported
Texture Size: 128x128 :    93987 Triangles/s
Texture Size: 256x256 :    91944 Triangles/s
Texture Size: 512x512 :    Failed / Not supported
Texture Size: 64x64 :    93987 Triangles/s
Triangles: Flat Shaded + Color :    115440 Triangles/s
Triangles: Smooth Shaded + Color :    106246 Triangles/s
Triangles: Textured :    100116 Triangles/s
Triangles: Textured + Color :    92965 Triangles/s
« Poslednja izmena: 09. Jan 2007, 22:05:32 od ad_insane »
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Zodijak Aquarius
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Ovo su moji rezultati od 14.12.'06.god. Evo sada sam pustio ponovo pa cemo da vidimo:


GLBenchmark Pro Result Details
3D Rendering Quality: Bilinear Filter :    99% (Success)
3D Rendering Quality: Perspective Correction :    90% (Success)
3D Rendering Quality: Sub Pixel Precision :    100% (Success)
3D Rendering Quality: Trilinear Filter :    80% (Fail)
3D Rendering Quality: Z-buffer Precision :    98.7% (Success)
CPU Performance: Float :    677
CPU Performance: Integer :    2515
Fill Rate: Multi-Textured, 2x2 :    1782 kTexels/s
Fill Rate: Multi-textured, 4x2 :    1843 kTexels/s
Fill Rate: Single-textured, 4x1 :    1935 kTexels/s
GLBenchmark HD ES 1.0 :    148 Frames
GLBenchmark HD ES 1.1 :    Failed / Not supported
GLBenchmark Pro ES 1.0 :    66 Frames
GLBenchmark Pro ES 1.1 :    Failed / Not supported
Lights: Ambient x 1 :    73555 Triangles/s
Lights: Omni x 1 :    72533 Triangles/s
Lights: Parallel x 1 :    76620 Triangles/s
Lights: Parallel x 2 :    72533 Triangles/s
Lights: Parallel x 4 :    67425 Triangles/s
Lights: Parallel x 8 :    57209 Triangles/s
Lights: Spot x 1 :    73555 Triangles/s
Swapbuffer speed :    297
Texture Filter: LINEAR :    79684 Triangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR :    78663 Triangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST :    78663 Triangles/s
Texture Filter: NEAREST :    85814 Triangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR :    84792 Triangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST :    84792 Triangles/s
Texture Size: 1024x1024 :    Failed / Not supported
Texture Size: 128x128 :    85814 Triangles/s
Texture Size: 256x256 :    82749 Triangles/s
Texture Size: 512x512 :    Failed / Not supported
Texture Size: 64x64 :    85814 Triangles/s
Triangles: Flat Shaded + Color :    110332 Triangles/s
Triangles: Smooth Shaded + Color :    100116 Triangles/s
Triangles: Textured :    92965 Triangles/s
Triangles: Textured + Color :    85814 Triangles/s


Evo i danasnjih. cak je jedan frejm bolji! Smile  Jest meni telefon opterecen ali...  Smile

GLBenchmark Pro Result Details
3D Rendering Quality: Bilinear Filter :    99% (Success)
3D Rendering Quality: Perspective Correction :    90% (Success)
3D Rendering Quality: Sub Pixel Precision :    100% (Success)
3D Rendering Quality: Trilinear Filter :    80% (Fail)
3D Rendering Quality: Z-buffer Precision :    98.7% (Success)
CPU Performance: Float :    672
CPU Performance: Integer :    2481
Fill Rate: Multi-Textured, 2x2 :    1782 kTexels/s
Fill Rate: Multi-textured, 4x2 :    1843 kTexels/s
Fill Rate: Single-textured, 4x1 :    1905 kTexels/s
GLBenchmark HD ES 1.0 :    148 Frames
GLBenchmark HD ES 1.1 :    Failed / Not supported
GLBenchmark Pro ES 1.0 :    65 Frames
GLBenchmark Pro ES 1.1 :    Failed / Not supported
Lights: Ambient x 1 :    76620 Triangles/s
Lights: Omni x 1 :    71512 Triangles/s
Lights: Parallel x 1 :    75598 Triangles/s
Lights: Parallel x 2 :    72533 Triangles/s
Lights: Parallel x 4 :    66404 Triangles/s
Lights: Parallel x 8 :    57209 Triangles/s
Lights: Spot x 1 :    72533 Triangles/s
Swapbuffer speed :    297
Texture Filter: LINEAR :    79684 Triangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR :    77641 Triangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST :    77641 Triangles/s
Texture Filter: NEAREST :    84792 Triangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR :    83771 Triangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST :    83771 Triangles/s
Texture Size: 1024x1024 :    Failed / Not supported
Texture Size: 128x128 :    84792 Triangles/s
Texture Size: 256x256 :    82749 Triangles/s
Texture Size: 512x512 :    Failed / Not supported
Texture Size: 64x64 :    85814 Triangles/s
Triangles: Flat Shaded + Color :    109311 Triangles/s
Triangles: Smooth Shaded + Color :    98073 Triangles/s
Triangles: Textured :    91944 Triangles/s
Triangles: Textured + Color :    84792 Triangles/s
« Poslednja izmena: 07. Feb 2007, 19:47:59 od vbjelic »
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Long live Rock n' Roll

Zodijak
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I šta sada?!? Svi koji su ovde testirali svoje telefone imaju gotovo identične rezultate dok se na sajtu GLBenchmark Nokia N73 kotira kao telefon sa 84 frejma?!? Jel to znači da neko plaća reklamu kako bi se bolje prodavao jer takav rezultat ne može da ostvari???
Btw. i ja testirao N70 i isti rezultati kao i kod Mikele i sl.:

GLBenchmark Pro Result Details
3D Rendering Quality: Bilinear Filter :    99% (Success)
3D Rendering Quality: Perspective Correction :    90% (Success)
3D Rendering Quality: Sub Pixel Precision :    100% (Success)
3D Rendering Quality: Trilinear Filter :    80% (Fail)
3D Rendering Quality: Z-buffer Precision :    98.7% (Success)
CPU Performance: Float :    129
CPU Performance: Integer :    2318
Fill Rate: Multi-Textured, 2x2 :    1669 kTexels/s
Fill Rate: Multi-textured, 4x2 :    1728 kTexels/s
Fill Rate: Single-textured, 4x1 :    1772 kTexels/s
GLBenchmark HD ES 1.0 :    230 Frames
GLBenchmark HD ES 1.1 :    Failed / Not supported
GLBenchmark Pro ES 1.0 :    76 Frames
GLBenchmark Pro ES 1.1 :    Failed / Not supported
Lights: Ambient x 1 :    77641 Triangles/s
Lights: Omni x 1 :    72533 Triangles/s
Lights: Parallel x 1 :    77641 Triangles/s
Lights: Parallel x 2 :    74576 Triangles/s
Lights: Parallel x 4 :    68447 Triangles/s
Lights: Parallel x 8 :    60274 Triangles/s
Lights: Spot x 1 :    72533 Triangles/s
Swapbuffer speed :    600
Texture Filter: LINEAR :    84792 Triangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR :    84792 Triangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST :    84792 Triangles/s
Texture Filter: NEAREST :    88879 Triangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR :    88879 Triangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST :    88879 Triangles/s
Texture Size: 1024x1024 :    Failed / Not supported
Texture Size: 128x128 :    89900 Triangles/s
Texture Size: 256x256 :    87857 Triangles/s
Texture Size: 512x512 :    Failed / Not supported
Texture Size: 64x64 :    90922 Triangles/s
Triangles: Flat Shaded + Color :    104203 Triangles/s
Triangles: Smooth Shaded + Color :    99095 Triangles/s
Triangles: Textured :    92965 Triangles/s
Triangles: Textured + Color :    88879 Triangles/s

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Zodijak Aries
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Moj N73 ima 84, nije nikakva reklama.
Koliko je ovaj test u stvari merodavan nemam pojma, ali bih voleo da ga startujem uporedo i na 6630 i na N73 i gledam sta se desava na ekranu.
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Zodijak Aquarius
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zanima me test N80!!!
kolega aco_kuna, da li bi bili ljubazni da odradite jedan mali test vaseg telefona?  Smile

Evo moja Nokia N80

3D Rendering Quality: Bilinear Filter :    99% (Success)
3D Rendering Quality: Perspective Correction :    90% (Success)
3D Rendering Quality: Sub Pixel Precision :    100% (Success)
3D Rendering Quality: Trilinear Filter :    80% (Fail)
3D Rendering Quality: Z-buffer Precision :    98.7% (Success)
CPU Performance: Float :    674
CPU Performance: Integer :    2489
Fill Rate: Multi-Textured, 2x2 :    1816 kTexels/s
Fill Rate: Multi-textured, 4x2 :    1991 kTexels/s
Fill Rate: Single-textured, 4x1 :    1991 kTexels/s
GLBenchmark HD ES 1.0 :    86 Frames
GLBenchmark HD ES 1.1 :    Failed / Not supported
GLBenchmark Pro ES 1.0 :    49 Frames
GLBenchmark Pro ES 1.1 :    Failed / Not supported
Lights: Ambient x 1 :    73555 Triangles/s
Lights: Omni x 1 :    69468 Triangles/s
Lights: Parallel x 1 :    71512 Triangles/s
Lights: Parallel x 2 :    69468 Triangles/s
Lights: Parallel x 4 :    64360 Triangles/s
Lights: Parallel x 8 :    55166 Triangles/s
Lights: Spot x 1 :    70490 Triangles/s
Swapbuffer speed :    434
Texture Filter: LINEAR :    75598 Triangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR :    72533 Triangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST :    73555 Triangles/s
Texture Filter: NEAREST :    79684 Triangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR :    79684 Triangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST :    79684 Triangles/s
Texture Size: 1024x1024 :    Failed / Not supported
Texture Size: 128x128 :    80706 Triangles/s
Texture Size: 256x256 :    78663 Triangles/s
Texture Size: 512x512 :    Failed / Not supported
Texture Size: 64x64 :    81728 Triangles/s
Triangles: Flat Shaded + Color :    104203 Triangles/s
Triangles: Smooth Shaded + Color :    92965 Triangles/s
Triangles: Textured :    87857 Triangles/s
Triangles: Textured + Color :    79684 Triangles/s
« Poslednja izmena: 08. Feb 2007, 21:22:37 od aco_kuna »
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