This campaign serves as public update to "Dead Before Dawn Too" and has the following changes:
Changes final list: for dbd2 Version 4 (Director's cut) Citylights map (1) removed: Anna is gone is now map 1 New map: Undead Center added as map 4 New loadingscreen Fixed 3/4 version of the loading screen showing the outrosreen Fixed nposter tile not showing inside in-game sserver browsers
Map 1Anna is gone: Created a new intro similar to our stylized credit trailer Deleted all explosion enities at the blocked tunnel, because some ppl get hurt there. Colored many props darker cause we had some lighting props Added a HUGE sign to warn player of the chopper blades First half of the map has now only t1 weapons Weapon spawn density increased by .500 pts to provide more weapons in the beginning of the map Magnum pistol spawns
Map 2The Mall: Colored all props in the safehouse cause they were also lighting Equalized mall supply door opening event with approximate crescendo duration Added some gifts in dead end areas Changed the lighting in some areas
Map 3Clean up: Added a slightly moving camera for the toilet scene Added more hints for player to know where to go The west gate "hold buttons" event is optimized to avoid glitchy button syndrome when playing on high ping servers North gate speed increased by 15% Nav optimization Empty battlefield to ease up too much zombies during north gate event Versus measures to ease up north gate event (director script adaptations) 1 more "event salvation" item in the locked gun shop
Map 4Undead Center: SURPRISE! but if you didn't like the 1 millionst gate event, then you will hate this map
Map 5New Dawn: Ammo in the start saferoom Fixed some nav problems Fixed FinaleEscapeVehicleReadyForSurvivors trigger delay (bots didnt get to rescue vehicle nav) Finale hordes are slightly bigger